Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
ORXNewsSummer Heat — Next Update Preview, Steam Summer Sale
Community

Summer Heat — Next Update Preview, Steam Summer Sale

ORX · published 27 Jun 2024, 17:34 UTC

All newsPlayers around this dateRead on Steam

Greetings, esteemed rulers and orx-terminators!

The work on the next update is in full force — and while we work on proper devlog, we’d like to share an update preview to break up the silence in the meantime!

First of all, it’s the end of June, which means… Steam Summer Sale is here!! And, of course, ORX is part of it too — don’t miss your chance to grab the game with -30% off!

And looking at what's next... you really should consider grabbing the game now! Look, we don’t want to overhype the next update, but it is shaping up to be the biggest one yet — with considerable changes in a lot of aspects! And to back our words, here’s an assorted list of things to look forward to!

Global Map


This is going to be the first considerable change you’ll notice — old, cramped up act window is gone, making space for a grandiose and scenic global map! You can go through as many regions as you’d like before fighting a boss, and the transition between the Acts happens seamlessly on the same map! There is more to this, however, so you should definitely read more about it in our last devlog.


Artistic rendition. NOT actual gameplay.

Branching events


After we’ve added the Global Map, it became apparent that the old event structure just doesn’t feel engaging enough to be a region on the map. So we’ve improved and extended our event system to include branching stories, multiple choices and… ambushes!!

Combat archetypes and total rebalancing


The main meat of the update — global rebalance, which took us months to implement! Everything now has new attributes, which govern previously existing stats. And based on the value of those attributes, all combatants — both player and ORX, — now follow one of three archetypes. Which interact between each other similar to widely known “rock-paper-scissors” rules. We’ll talk about this in detail in our upcoming devlog, so stay tuned!

Brand new UI and card design


We’ve reworked a lot of screens and interfaces, and ALL of the cards! And you’d be surprised how much freshness all of this brings. Seeing is believing with this one, so you’ll experience it fully only when you get your hands on the update. That being said, here’s a small preview!

And SO MUCH MORE!


Constant ORX flow, updated economy, restoration mechanics, village overtake and patrolling ORX, new castle building variables, neutral villages, new elite ORX types and more stuff we’re probably forgetting or can’t name just yet!


Artistic rendition. NOT actual gameplay.

And on that note, we're back to working on the update again! As promised, we'll publish the next devlog, detailing the gameplay changes, pretty soon. And then you'll get a chance to try out the update yourself on the Experimental Branch! Until then, cheers!

For now, don't forget to follow us on socials and join our cozy Discord server!


More from ORX

Other announcements

All news
Game update14 Sep 2026ORX Hotfix Patch 14.3.4ORX Hotfix Patch 14.3.4 Again, most of these bugs were reported by the community. Just to let you know that bug reporting helps a lot. · Fixed several combat freezes that caused player units and ORX to stop moving or attacking, and towers to stop firing. · Fixed an issue that could leave the game stuck on the loading screen when starting a mission. · Fixed an issue that prevented the next wave…Game update26 Aug 2026ORX Hotfix Patch 14.3.3ORX Hotfix Patch 14.3.3 Most of these bugs were reported by the community. Just to let you know that bug reporting help us a lot. · Fixed Boreal units sometimes freezing after vitality stat modifications (such as leveling up or upgrading from circles) · Fixed a rare Boreal Circle error when its bonus was updated without available relic slots. · Fixed Boar Riders, sometimes losing their assigned…Game update17 Jul 2026ORX Hotfix Patch 14.3.2ORX Hotfix Patch 14.3.2 · Fixed controls becoming unresponsive during a run, preventing players from playing, drawing, or redrawing cards and opening the pause menu. · Fixed an issue where ORX Wyrmdigh could remain underground, making the boss impossible to target or damage. · Fixed an issue when continuing an active run would sometimes cause the game to get stuck on a loading screen · Fixed pr…