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BRUTALISTICK VRNewsEarly Access Feature Update #3.1
Game update

Early Access Feature Update #3.1

BRUTALISTICK VR · published 23 Apr 2024, 22:12 UTC

All newsPlayers around this dateRead on Steam

Changelog:

  • Added support for multiple stab directions, added an example to workshop and the GitHub page
  • Fixed modded weapons' audio not slowing down during slow-motion
  • Fixed modded weapons disappearing after restarting a level
  • Fixed orientation issues with modded weapons on the weapon wall

  • Punch force multiplier can now be set to any previously bought level by clicking on the upgrade orbs
    - If there's a need for the other upgrades to work the same way, let me know!
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Game update14 Aug 2026Early Access Feature Update #10, Patch 3.2Changelog: · Added option to switch between controller-based and headset-based movement · Slightly redesigned Controls tab in the settings to look cleaner · Fixed enemies in Infection mode not reanimatingGame update10 Aug 2026Early Access Feature Update #10, Patch 3.1This is an experimental patch since I wasn't able to reproduce the crashes introduced in Update #10 Patch 3 myself. Since Patch 3's slicing improvements were multi-threaded, I presumed the crashes were related to sub-threads trying to read info from the main thread which isn't supported in Unity. Again, operating under assumptions but hopefully this will fix it. Let me know if you still experie…In-game event8 Aug 2026Early Access Feature Update #10, Patch 3The star of this patch is the improved chopping/slicing behavior, faster and heavier hits are now better at slicing, as they should be. Additionally, a lot of errors got fixed including the fatal error that caused crashes to desktop, full VR runtime crashes or even blue screens, and the performance was somewhat improved. Changelog: · Greatly improved slicing at higher velocities · Added volume…