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VOINNewsVOIN Demo is now available!
Steam news

VOIN Demo is now available!

VOIN · published 14 May 2024, 14:59 UTC

All newsPlayers around this dateRead on Steam

Hey everyone!
It’s Nikita, and today, I’m excited to invite you to play VOIN’s demo! It’s part of the Steam Endless Replayability Fest and will be available to play until June 3rd.

https://store.steampowered.com/app/2464530/VOIN/

After the first closed playtest, which took place in February 2024, I spent a lot of time analysing all the data and feedback that players shared with me. I've also been changing various mechanics and aspects of the game, as well as implementing entirely new systems. For example, I completely overhauled the healing mechanics, movement, skill unlock and distribution, and much more.

The result of this is the new demo of VOIN, which will open its doors to everyone today!

What to expect from this demo

Detailed onboarding into the game


Master all major aspects of the game by exploring a special dungeon at the beginning of your adventure! You'll learn to wield your sword, use your abilities, and move around utilising your lightning powers!

First look at the cutscenes


Meet Lightning, the protagonist of VOIN, and witness his awakening!

Explore the Hub and two huge open-world locations


Complete 3 main quests as you explore two giant open-world locations. Experience dynamic weather and day-night cycles. Fight the final boss of the first act and uncover all the secrets I've hidden for you!

Share your feedback with me


VOIN is in active development, and I pay close attention to every comment because I want to create this game with you based on the feedback I get! Share it with me in Discord or through the feedback form in the game.

What's next? Or "A section for playtesters. Mostly."


I've already shared some details on what I plan to add to future versions of the game on the Discord server. I'm still determined to add everything that is listed below, and more.


However, I would like to make one extremely important point: the current demo version is far from perfect, but it contains a number of critical fundamental changes that will allow me to implement all of the intended mechanics in the future accordingly.

For example, there's a new system and a menu for unlocking and assigning abilities with a couple of examples of future abilities!


The key binding system, added at such an early stage of development, will allow me not to think about it later and will make the game much more enjoyable because now you can customise the graphical settings AND the controls completely to your liking! You can customize your gamepad controls, too!

There are A LOT of such under-the-hood changes in the game, and I won’t be able to fit all of them in this post to describe each of them. I’ll be happy to answer your questions in the comments or in Discord, so don't hesitate to ask!

For those who wonder - yes, new stuff is also on the way! You can expect working item affixes, difficulty settings and a few new enemy types!

Until then, go slay some otvrats, stay safe and take care!

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