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The Tribe Must SurviveNewsApril Update - Patch v0.42.3
Major update

April Update - Patch v0.42.3

The Tribe Must Survive · published 4 Apr 2024, 08:11 UTC

All newsPlayers around this dateRead on Steam

Tribe Leaders,

As your tribe members eagerly await the dawn, we wait with bated breath for the full release of The Tribe Must Survive. While we endure that wait, we have a new update to improve your tribal life. This update will have added some difficulty into the game, but we have also focused on better-explaining systems and features, making the game more fair and intuitive.

  • New Fear and Fire settings make related mechanics more fun to play. You can speed up the removal of Shock from tribe members, if you can afford the wood.
  • Per community request, added resource consumption information showing them above the stockpile and granary.
  • We’re making Outposts and Trade routes more important and faster to build.

We’re thrilled with how this update turned out, and believe it makes for the best version of the game so far. The changes made enable additional strategic gameplay for new and experienced Tribe leaders alike. So please try it and let us know what you think!

Patch Notes

General

  • Improved pacing with a bigger impact to high Fear levels.
    • Added new events that can escalate situations, if problems are not dealt with. This will prevent slow declines into an inevitable end and allow for a faster restart.

  • Added visual changes for each act; the days get darker as the game goes on. Supports the changes made to fear and light levels.
  • Fixed a bug where sacrificing a Tribe member during the Cataclysm (Act 5) would prevent tentacles from abducting other Tribe members in the dark.
  • Visual improvement to the Light Map Mode and tree regrowth.

Fire, Fear and Light levels

  • Fear will now scale per game act, becoming more challenging as the game progresses.
  • Rebalancing of Fear value changes per Light level:
    • Light level 0: from 1.25 to 1.1 per hour
    • Light level 1: from 0.416 to 0.5 per hour
    • Light level 2: from -0.416 to -0.1 per hour
    • Light level 3: from -1.25 to -0.7 per hour
    • Light level 4: from -2.084 to -1.3 per hour
    • Light level 5: from -2.084 to -1.9 per hour
    • Light level 6: from -2.084 to -2.5 per hour
    • Light level 7: from -2.084 to -3.1 per hour

  • Added a series of new perks to balance the change in Fear values per Light level. Fear values now change differently in each Act:

    • Act I: -0.1 per hour
    • Act II: 0.3 per hour
    • Act III: 0.55 per hour
    • Act IV: 0.8 per hour
    • Act V: 1.05 per hour

  • Tribe members now can now exit “In-Shock” state at 60, instead of 50 Fear
  • Balancing tweaks to Camp Fire Levels
  • Intensity of inner Radius now 2/3/4
  • Intensity of outer Radius now 1/2/3
  • Wood costs are now 2/4/8 per hour
  • Balancing tweaks to Beacon Fire Levels
  • No longer has an inner radius
  • Intensity of outer Radius now 1/2/3
  • Beacon wood costs are now 1/2/4 per hour
  • Forestry Building Upgrade now has 2 Levels. Each Level increases the regrowth rate by 75%

Outpost Improvements

  • Reduced Influence cost for outposts (50 -> 25)
  • Increased movement speed of Outpost Caravans and Trade Cart (~20%)
  • Increased the capacity for Stone (10 -> 20) and Passengers in the Trade Cart (2 -> 3)

Resource Consumption Information

  • Icons that tell you what resources you gain and lose
  • Updated several resource tooltips

Future Updates


We are excited about the updates mentioned above – they're big steps toward making the survival experience even more immersive and fun before the 1.0 release. There's more cool stuff on the way, and we can't wait for you to check it out!

The upcoming May update is gonna amp up the game's replayability even more. We're tweaking systems like 'Factions' and 'Inner Conflicts' to throw some wicked late-game challenges your way. Plus, we are looking to adjust the generated map variety, to keep you on your toes with unexpected conditions to survive throughout playthroughs.

Our goal with version 1.0, is to spark curiosity on all the ways it is possible to survive, even when the odds turn against you. New, transformative events and perks are bound to throw a wrench in the Tribe’s trajectory to survival. We are also investigating a new progression system, designed to surprise even the most seasoned Tribe leaders.


We’re always active in our Discord server and on Steam discussions. Feel free to join in, or leave a review to let others on Steam know your thoughts about the game. We seriously appreciate all the feedback – it helps us make the game even better!

And remember; whatever it takes... The Tribe Must Survive!
- The Tribe Must Survive Team

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Game update4 Dec 2025Fire Automation Update (v1.3.5) - Patch NotesHey Tribe, here is the next patch to end the year with some additional improvements! NEW Fire Automation · Moved the ‘Nighthorn automation UI’ into a new tab in ’The Fire’ window · Added the new ‘Fire automation UI’ that allows you turn it on and off automatically, simultaneously to how it works for the Nighthorn. You can adjust these setting for each individual Fire and Beacon, to make sure yo…Game update13 Aug 2025In-Shock Update (v1.2.10) - Patch NotesHey Tribe, Here is the first small patch in over a year. We hope you like the changes as much as we liked working on them! You might wonder why it took us so long, but that is a longer story for another day. Due to our friends at Starbreeze (who were the publisher until recently) we got the publishing rights back a few month ago. We are of course very excited about that and grateful for all the…Sale16 Jul 202430% Discount in the Swedish Midsummer SaleA long and hot summer needs it's cooldown periods. A perfect opportunity to dive into the darkness of The Tribe Must Survive. To help you guys prevail, we've joined the Swedish Midsummer Sale, where our hardcore colony survivor is now on 30% off. If you have it already and love to save tribe members, tell a friend to snag it before they die of dehydration in the sun!