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BRUTALISTICK VRNewsEarly Access Feature Update #3.2
Game update

Early Access Feature Update #3.2

BRUTALISTICK VR · published 29 Apr 2024, 23:48 UTC · build 14211002

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Changelog:

  • Added support for multiple grab points
  • Added support for multiple rigidbodies on one weapon
  • Added support for events on secondary button clicked
    - See the Motorblade Example Mod on the Workshop to see an example of how this can be used
  • Added support for dynamic grabbing outside of grab points
    - This can be used for half-swording, for example

  • Collisions between fast moving objects should be more stable now
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Game update14 Aug 2026Early Access Feature Update #10, Patch 3.2Changelog: · Added option to switch between controller-based and headset-based movement · Slightly redesigned Controls tab in the settings to look cleaner · Fixed enemies in Infection mode not reanimatingGame update10 Aug 2026Early Access Feature Update #10, Patch 3.1This is an experimental patch since I wasn't able to reproduce the crashes introduced in Update #10 Patch 3 myself. Since Patch 3's slicing improvements were multi-threaded, I presumed the crashes were related to sub-threads trying to read info from the main thread which isn't supported in Unity. Again, operating under assumptions but hopefully this will fix it. Let me know if you still experie…In-game event8 Aug 2026Early Access Feature Update #10, Patch 3The star of this patch is the improved chopping/slicing behavior, faster and heavier hits are now better at slicing, as they should be. Additionally, a lot of errors got fixed including the fatal error that caused crashes to desktop, full VR runtime crashes or even blue screens, and the performance was somewhat improved. Changelog: · Greatly improved slicing at higher velocities · Added volume…