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The Enjenir: The Engineering Physics Building SimulatorNewsDeveloper Update + ⚡ 20% OFF! ⚡
Community

Developer Update + ⚡ 20% OFF! ⚡

The Enjenir: The Engineering Physics Building Simulator · published 30 Mar 2024, 00:08 UTC

All newsPlayers around this dateRead on Steam

It has been just three months since we launched 'The Enjenir' into Early Access, and with this being our first dedicated discount for the game (Steam Spring Sale aside) we wanted to give you a rundown of all the major changes to the game since launch… because there are... a lot!

We have been consistently patching and updating the game since launch, adding a tonne of new content, quality of life improvements, bug fixes and optimisations across the board! Included in these additions, are features specifically requested by our community! Like our latest patch last week which added the ability to create controllable and driveable contraptions:

So here are just some of the changes we've made:

  • We have overhauled the save functionality, with autosaving and save in progress now available
  • Implementation of conventional WASD controls for the character with his Enjenirmobile!
  • General improvements to the ragdoll character's walking and climbing
  • We have added Copy Properties and the highly requested Undo Function for building
  • We have added powered items:
    • Hydraulic Pistons
    • Motorised Rotators
    • Rocket / Wyvern Engines
    • Explosives
    • Potato Spawner

  • Wiring System allowing control of powered contraptions
  • New building items, like Wooden Chains and Triangular Sheets
  • Integrated Community Build Challenges!
  • Unlocked all levels and all missions as standard
  • Bug fixes, optimisations and improvements - across the board
  • We've added even more awesome 'Lofi Medieval Beats To Build Cool Stuff To'! 🕺💃
  • And much much more... too much to add here!

As you can see, we've added a lot of stuff to the game... and we have a tonne more on the way as we work towards the 1.0 release towards the end of 2024!

Once again, both myself and Neil want to thank everyone's support for helping us create and shape 'The Enjenir' into the best possible game it can be! ❤️

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