Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Tower SongNewsDev Blog: Achieving "Content Complete" for Tower Song
Community

Dev Blog: Achieving "Content Complete" for Tower Song

Tower Song · published 7 May 2024, 17:29 UTC

All newsPlayers around this dateRead on Steam

Watch on YouTube

(This is the text version of our YouTube developer blog, linked above.)

For Tower Song, the term “content complete” means, primarily, that all four of the main player characters are implemented in terms of storyline and combat mechanics. Additionally, it means the implementation of additional side content not originally planned when we launched Early Access back in November.

One of the largest and, for us, most successful pieces of new side content was the addition of an entirely new dungeon in the game. While not as long as the Tower runs in the main quest, it’s an entirely unique experience all the same. We think players will have a great time exploring its secrets!

We launched Early Access with two playable characters - the witch and her familiar, Tali & Jiji, and the street fighter, Neat - and had plans to implement two more: the berserker, Porphry (who went live in February), and the technomancer, Ezoan.

Getting the class designs for each of the main characters right was a huge priority for the team. From the beginning, combat in Tower Song was meant to be a standout feature for the game, something we felt could distinguish us in an otherwise crowded market. The biggest example of this is our standalone encounter design: every battle in the game is a unique assortment of monsters (and often, the monsters are unique themselves). These encounters are tuned to present a range of challenges to the player, from basic “teaching” battles to fights so dangerous that players are within only 1 or 2 turns from total party knockout at any given moment.

Back to Early Access and player feedback - several players suggested that we give Jiji players the ability to send Jiji exploring on his own, into small caves or other spaces. We liked this idea so much, we decided to put it in the game! Of course, Tower Song being what it is, everything comes in fours - so we ended up doing the same thing for each of the main characters: Neat can move “Song-addled” victims out of the way; Porphry can bust down doors or smash obstacles; Ezoan can hack ancient exosuits. All of them will find loot unique to their run and even get into a few encounters unique to their paths as well. (Loot, by the way, turned out to be a missed opportunity in the Early Access version. We added a lot more of it over the course of Early Access!)

We also decided to revamp the legendary item system as well. In Early Access, players could obtain legendary items by completing fairly straight forward side quests. This ultimately did not feel interesting or rewarding enough for us, so instead legendary items became multi-step crafting recipes that each hero could unlock by finding materials unique to their playthrough.

Last but not least, let’s say a few words about the Steam Deck. This was a target platform for us from the beginning; Tower Song was just perfect for it. Fortunately, our engine choice (RPG Maker) made this easy. Unfortunately, the custom code we ran to make Tower Song what it is made the actual Steam Deck performance not always so great. So our programmer, Ishin Iwasaki, worked very hard to get Steam Deck running at a near constant 60-fps - a huge achievement we are very excited to include.

What is next for Omega Intertainment? I often wonder, as I play great indie games, if the studio is a one-off or if this new game is just the beginning. So, while it’s too early to get into specifics, I am also happy to say that we are already hard at work on our next game, which we hope players will get their first look at in 2025!

In the meantime, Tower Song 1.0 is nearly here. Our final release date is June 20 2024! Wishlist (or buy) Tower Song on Steam today, and make sure you subscribe to our newsletter for more updates like this in the future!

More from Tower Song

Other announcements

All news
In-game event18 Aug 2026Tower Song v1.2.2 UpdateThis is a quick update to fix a few bugs and add our logo animator to the credits! Patch Notes · OI Logo Animator, Mario Santos, added to in-game credits · Lend a Paw: Mod description now explains that the skill replaces Ward. · Chapter 6 · Crystals in the Apex Substation have been moved so that players can no longer trigger the optional encounter before they find a way through the crystals · A…In-game event9 May 2026Tower Song v1.2.1 UpdateThis is a quick update but a fun one, bringing all new, original enemy designs to the Soul Tower section of the game! Patch Notes · Scavengers have a new appearance · Fungus are now known as Growths and have a new appearance · Neat’s hidden boss has a new appearanceMajor update18 Mar 2026Tower Song v1.2 - Tali's Tail Tale PatchHello, Tower runners! We’ve been slow cooking this next update for awhile, and it’s a doozy! We’re introducing a prologue skip function for repeat runners, rebalancing Tali, Jiji and Kiran, and fixing a host of bugs! Read on for more details. Would you like to get in touch? Head on over to the Steam community forums or find us on our Discord ! Leave us feedback, suggestions, or report any probl…