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BIOMORPHNewsUpdate notes for Patch 1.4.26559
Game update

Update notes for Patch 1.4.26559

BIOMORPH · published 2 May 2024, 13:08 UTC · build 14243708

All newsPlayers around this dateRead on Steam

Release notes - Patch 1.4.26559

CHANGES

  • Accessibility: Introduced a new section within the Pause Menu specifically for accessibility settings.
  • Accessibility: Added option to disable losing money on death.
  • Accessibility: Added a game-wide option to increase damage output to help players in combat.
  • Accessibility: Added a game-wide defense enhancement option to reduce incoming damage.
  • FPS Limit Options: Introduced adjustable frame rate limits with settings for 30, 60, 120, 144, 240 FPS, and an unlimited option.
  • Menu Navigation Improvement: Enhanced menu navigation to automatically return to the last visited screen upon reopening the menu.
  • Quit Game Confirmation: Added a confirmation step for quitting the game to prevent accidental exits.
  • Return to Title Confirmation: Added a confirmation step before returning to the title screen to prevent accidental exits.

BUG FIXES

  • Alarm VFX: Fixed a bug where alarm visual effects would remain active when re-entering the Core.
  • Balance: Reduced the damage output from Gorgerzer to improve gameplay balance.
  • Biomorph: The progress value in the menu is now correctly capped.
  • Biomorph: Addressed an issue where Muttler's dash up attack could become stuck.
  • Biomorph: Corrected the damage output for Fubirang at rank 2.
  • Biomorph: Fixed a bug causing Parasling to lose charges at rank 3.
  • Camera Shake: Resolved an issue where the camera would continue shaking after returning to the title screen.
  • Chips: Fixed the Ferrox Specter chip to ensure it triggers an additional bounce at rank 3.
  • Dialogue: Fixed a bug causing infinite dialogue triggers with certain NPCs.
  • Dustborough DNA Door: Fixed an issue preventing the DNA door in Dustborough from unlocking correctly.
  • Falling Ground: Fixed an issue where interactions would not trigger correctly while attacking.
  • Map: Added a missing Aberror to the Sentinel Complex's golden room conditions.
  • Memento: Resolved an issue where the Positive Solenoid Memento was not functioning as intended when used with a Ferrox Field chip to prevent damage.
  • Menu: Resolved an issue where the controller remap option was not being correctly disabled when no controller is connected.
  • Out of Bounds: Addressed an out-of-bounds error occurring when returning to the title screen and reloading a game.
  • Respawn: Corrected the respawn position of Oddwing to prevent spawning under spike pits.
  • Scargatos: Added missing Scargatos in Mémé's house that were not appearing as intended.
More from BIOMORPH

Other announcements

All news
Community19 Aug 2026A major free content update is coming to BIOMORPH!We've been quietly working on this for a few months and we're really happy to finally talk about it: a major free content update for BIOMORPH is in development at Lucid Dreams Studio. Here's what's coming. Every boss fight, reworked You told us and we listened. EVERY boss fight is being reworked. We're also doing a general balance pass on the game: difficulty, combat arenas, player and monster…Community5 Apr 2026BIOMORPH Turns 2... And We're Not Done YetHappy birthday to BIOMORPH! Two years ago we launched this game into the world and we're incredibly grateful for everyone who's played, shared feedback, and joined us on this journey. To celebrate, BIOMORPH is on sale right now on PC, Xbox, and PlayStation, so if you haven't jumped in yet or want to gift it to a friend, now's the perfect time. But that's not all. We're excited to announce that…Game update17 Mar 2026Update notes for Patch 2.1.27695Release notes - Patch 2.1.27695 BUG FIXES - Fixed a rare crash that could happen upon Harlo's death; - Fixed an issue where multiple options could be toggled at the same time in the settings screen; - Fixed an issue where the resolution settings were not defaulting to the highest available refresh rate; - Fixed an issue where VSync and FPS capping could both be active at the same time.