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Second FrontNewsPatch 1.349 is OUT!
In-game event

Patch 1.349 is OUT!

Second Front · published 5 Apr 2024, 08:57 UTC

All newsPlayers around this dateRead on Steam

Hello fellow tacticians! Here we are with a new patch!

Rules change:

  • Any form of possessing, dropping, assembling, disassembling, limbering, or unlimbering in the Fire Phase is no longer possible. (suggested by player )
  • TNT can only be placed in an adjacent hex where the placing infantry can theoretically move, for example not across a cliff hex-side. TNT can no longer be thrown out of the window. TNT vs Vehicle is still not implemented. Throwing TNT is not implemented.

Additions to the game:

  • AI can now use TNT
  • Improved AI target selection. AI will prefer adjacent targets. AI will now prefer unprotected infantry over tanks with open hatches.
  • 'Stealthy' impacts the ambush event. Heroes and ANZAC are stealthy
  • Leader creation can happen when fighting against a Vehicle in the Melee Phase
  • The chance of creating a better Leader is raised when fighting against an AFV, and also when having very low chances in Melee.
  • In an ambush, the ambushed unit loses its concealment so the close combat vs this concealed unit has more chances for a kill.
  • Heros or Leaders generated by fanatic units are also fanatic

Other Additions:

  • The background scenes in the main menu are now 3d, partially animated. this will be improved in the future
  • On loading the game the loading progress at the start is now removed. No more than 90% on a grey background. (suggested by player)
  • All 240 Gun Barrels will recoil (to see this there is a new button in the garage)
  • Adding a tank commander to the Tiger in the scenario 'Tiger 131 '
  • Adding some TNT to the scenario 'Last Stand at the Grain Elevator'

Fixes

  • A leader with disrupted infantry in the same hex will not rout (suggested by player)
  • Leader behavior when the Leader is disrupted
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Other announcements

All news
Game update13 Feb 2026Bug Fix 1.474Just an urgent hotfix. · ✅ Defensive Fire bug fixed · ✅ Fixed an issue that prevented loading 50×50 maps · 🎓 Bootcamp: “How to Defend” – reduced enemy forces (due to recent AI improvements)In-game event10 Oct 2025AI Tactics and colored Dice Patch 1.468🛠️ improved AI target selection. 🎲 Added random colored dice. On firing the sequence starts with a red and a white dice. The red one is also used for reload. Both Red and White are used for to hit and malfunction. 🛠️ When the game hangs, you can use the P key (p for Panic) to solve the situation. 🛠️ Added the Multiplayer Button. Multiplayer is under construction. Follow progress and updates…Game update3 Aug 2025Bug Fix 1.447Fixed a bug in the scenario editor.