Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Strike Force HeroesNewsSerious Bugfixes & Balance update
Community

Serious Bugfixes & Balance update

Strike Force Heroes · published 19 May 2024, 01:39 UTC

All newsPlayers around this dateRead on Steam

Hey heroes!
After it's been a hot minute (1 month!) but we've noticed a number of serious bugs in the game that were introduced in the Ninja DLC. So we're put together a mega update with not only a ton of serious bug fixes, but also a number of huge balance changes to bonus objectives, missions and overall gameplay!

This update should make the overall experience feel much smoother, and less unfairly difficult at times.

v1.26

Additions


- Added 5 new Legendary outfits based on Community member AniArtistMe for his incredible bug spotting!

Fixes


- Hero Select & Shop no longer behave strangely on first load
- Prototype mission rewards no longer softlock the game in rare situations
- Tear Gas now properly works on the Missile & Speeding Train maps
- Kevlar Vests now properly works in FFA/Solo type games
- Wrath of the Tiger properly gives -25% damage taken instead of -75%
- Disabling Passives/Abilities/Gadgets in custom mode now works as expected
- Setting specific weapons allowed in custom mode now works as expected
- Fixed a rare bug where switching classes in a FFA mode will put you on blue team
- Unique characters (Riggs, Bull, Toad, etc) now have their proper class & loadout again
- Winning/Losing a match will always display the correct winning score
- Bayonet's execute now works as expected
- BoStaff no longer has a damage delay when attacking
- Adjusted AI jumps on Hijack, Missile, Crash, and Foundry
- The volume of rocket trails are now adjusted by Sound Volume
- Fixed a few spelling/text issues in game and menus

Balance


(Gameplay)
- Adjusted many Bonus objectives in missions to make them more easily obtainable
- At the results screen, deaths are now only -3 points instead of -5
- Challenge mission "Self Experiments" & Alt versions has 1 less enemy
- Ninja will show up as a random enemy/ally 25% less often to avoid Melee spam
- Lowered enemy Hp by 10% on gungame (since you can't use your own gear)
- In Juggernaut, the Juggernaut can no longer gain extra armor (same as heals)
- Kevlar Vest ability now gives +30% more armor
- Kevlar Vest armor is capped for enemies above lvl 30
- Pheonix blade removed from all enemies in SideOps 8, 8-1, 8-2
- Challenge 6-2: Health reduced, Enemies reduced by 1
- Challenge 8-1: +40% Health
- Challenge 10 & Alt versions: you have faster drone charge rate while enemies are slower.
- Challenge 10-1: Enemies deal -20% damage
- Your own weapons sounds are only 10% quieter instead of 20% quieter
- Melee Enemies attack slightly slower
- Melee Enemies now do much less damage (even less at lower levels)

(Menus)
- Gadgets appear in the shop ~15% less frequently

(Ninja Weapons)
- Kunai: FireRate -20%, Impact -10%
- Healing Salve: Ammo -4, FireRate -10%
- Baseball: ProjectileSpeed +15%, Range +10%, Accuracy +10%
- Spikeball: Range +10%
- Rock: FireRate +15%, ProjectileSpeed +10%
- Bostaff: DashDistance -66%, FireRate -10%, Impact +10%
- Nunchucks: Dash Removed, FireRate +5%, Impact -20%, Range -5%
- Chakram: Range/Duration +15%

(Other Weapons)
- M202: SpareClips +2
- ALL Melee weapon Impact +10%

As always, thanks for sticking around as we continue to fix & improve the game!

<3 Justin & Mike

More from Strike Force Heroes

Other announcements

All news
Esports20 Mar 2026New Game Demo!Heya Heroes! The Makers of Strike Force Heroes are excited to announce a new mini project: BuzzKill! New Game: BuzzKill Use your mouse to smack bugs, dodge attacks, and upgrade tons of crazy weapons for ultimate bug smashing chaos in this Bulletheaven Roguelike ! Tons of Weapons and Upgrades to unlock! · 24+ Crazy weapons (Freeze Rays, Poop, and yes, a Mini Nuke) with their own upgrades · 45+ I…Community7 Nov 2025Console Edition Officially Released!Hello friends, we have some exciting news to share with you! After a long development journey, the console version of SFHR is finally complete and now available! It has launched on Xbox, PlayStation 5, and Nintendo Switch . Xbox PS5 NSW Americas NSW Europe NSW Japan NSW Korea NSW Hong Kong We have thoroughly optimized the console versions to deliver a smoother and more immersive combat experien…Community4 Aug 2025SFHR to Join 2025 Multiplayer Games Fest! 14 Days with 30% Discount!Hey gamers! SFHR is hitting the Multiplayer Games Fest, running from August 4 to August 12. Snag it at a sweet -30% discount—now’s the perfect time to jump in! The more, the merrier! Rally your squad and dive into epic battles together!