Hey everyone,
It's time for the 0.7.9 Demo Update!
This update has a number of bug fixes and includes patch notes for 0.7.7 and 0.7.8, we got kinda bad at post notes with each release but we'll be better about it going forward!
0.7.7
FIXES
- Door breach SFX still playing after door breached in tutorial.
- Vanth disappeared but can still be heard when entering firing range but eventually reappeared when collecting purple card
- Grenades not updating on UI until you select another grenade
- Plasma Fire is canted and not shooting straight
- Shooting and the kicking training bag makes it disappear which breaks tutorial
- Two key cards spawned ontop of one another
- Tutorial Door With Text (Medical) is backwards on the inside of the door
0.7.8
FIXES
- All weapon clip upgrade. Art to change on equipped weapon
- Plasma cool down not while holstered
- Melee blade during guard animation fix
- Vanth spotlight too bright
- Breach charge hold sfx
- Ledge in 2nd Tutorial Room highlight is misaligned
- Suppressor attaches to multiple weapons not just current weapon. Doesn't appear until weapon is cycled.
- Shader sorting on powerups fixed
- Vending machine too shiny
- Zfighting art in tutorial armory frame
- Starting area too foggy
- Maximum magazine size for shotgun is wrong
- After noise cutscene, player needs to swap to weapon
0.7.9
FIXES
- Weapon not showing in upgrade station when you hand it over
- Armory items float too high
- Melee saw at entrance not there
- Upgrade Shuffle Cost Text too bright to read
- Ensure stamina bar accurate to %
- Map zoom in not working
- Vanth moves too fast when sent forward
- Shop purchase button using sfx
- Grenade Type and Money covers the Ammo count make it hard to see
- Elevator upgrade wrong text info
- Shotgun ammo indicator stays on pickup
- Rifle scope too small
- Hedgehog trail effect wrong layer, doesn’t blend in
Be sure to chime in with any bugs or issues you find so that we can get on top of that.
Have fun with the new update!