Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Island MasterNewsUpdate 8
Game update

Update 8

Island Master · published 22 Apr 2024, 00:15 UTC · build 14127584

All newsPlayers around this dateRead on Steam

Added:

Added a town hall building that will trigger a game over if destroyed.

Added a range indicator to the guard tower.

Added attack particles to battle buildings.

Added difficulty settings that affect resource gain, resource consumption, enemy stats, and settlement demands.

Added spikes.

Added more island names.

Added more splash texts.

Buildings will now display a red icon if you have too few people for the building to function. The icon will be yellow if you have people working there but the building isn't running at full efficiency.

Enemy attack damage now scales with how many days have passed.

Bug Fixes:

Substantial performance improvements.

Fixed a bug where day counts and attacks wouldn't trigger at midnight.

Fixed a bug where buildings wouldn't repair at noon.

Buildings can't take damage until placed now.

Fixed a bug with bridge placement where its y level would be off. (may break old saves)

Improved AI pathing over bridges.

The trade post will now not work if you don't have a population of at least one.

The nuke command now kills off enemies and removes citizens as well.

Fixed glitches where saving the game right when the game loaded would cause resource counts to not save properly.

AI tweaks have been made to the enemies regarding how they prioritize and pick targets.

Very minor tweaks to the citizen's AI.

More from Island Master

Other announcements

All news
Game update6 Oct 2025Security PatchFixes a known Unity security vulnerability.Game update18 Jan 2025Update 20Added: Sandbox mode Peaceful and hardcore difficulties Photo mode Loading screen tips Rotation snapping Material offset info is changed during world gen and stored in save files. This leads to more varied color patterns on the terrain New events New splash texts New achievements Buildings make sounds when rotated New sound and screen effects for when you hit the map's edge Bug Fixes: Terrain ma…Game update5 Dec 2024Update 19Added: Injured units now leave blood puddles on the ground Pending buildings now indicate if they can be placed or not Units make sounds when hurt Buildings make sounds when damaged Steam profile picture is now displayed on the main menu Bug Fixes: Mild hit box tweaks Fixed bug where damage healed at noon would not be applied to the save file Adjusted some tooltips Spacial audio tweaks