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NerobiNewsNerobi v0.8700: Story Update
Major update

Nerobi v0.8700: Story Update

Nerobi · published 5 Jun 2024, 16:08 UTC · build 14614886

All newsPlayers around this dateRead on Steam
  • Rearranged all important story dialogues: Master Yun, Makoto, Memories, Ruins and Rufus/Furus. Now, they are less cryptic and more engaging.
  • Rearranged the texts of the collectible cards.
  • Changed the game's ending: It will now end with the last memory but is not yet final. New changes are coming for a more engaging and better ending with some new gameplay elements.
  • Added the collectibles menu: it is now possible to see the cards collected and the ruins read during the game.
  • Changed the font of dialogues and written texts. They are now no longer bold allowing for a better reading experience.
  • Updated the little flame in Nerobi's logo in the prologue.
  • Added audiovisual flashes in the destroyed village area during the storm.
  • Fixed issue regarding the translation of character names.
  • Fixed avatar moved too far to the right in important character dialogues for 16:10 resolutions.
  • Interaction with Sanpo Joseis is now properly removed when they disappear while changing direction.
  • The shadow of Sanpo Josei and Hikari No Kage is now correctly hidden upon their disappearance.
  • Nerobi focus is now properly canceled if it starts to slip.
  • Fixed rare bug related to mechanics that waited for the end of an animation to continue. Sometimes an animation that had not yet started was counted as "finished", such as in the hands demon.
  • Added dynamic teleports to the list of entities to optimize.
  • Removed the first mysterious voice at the entrance to the first torii in the Forest of Perdition chapter.
  • Lowered raycast starting point for shadow position calculation for Ushinatta, Sanpo Josei and Hikari No Kage.
  • Increased the radius of the entity optimizer to avoid seeing entities that are activated/deactivated while still in the camera view.
  • Enlarged view of the collectible card.
  • Changed the color of the vortex and particles of the last Torii both in game and in the video.
  • Added invincibility during the video of the first ruin activated in the Lost Ruins chapter.
  • Removed the input selection in the settings (it causes problems with Steam Input and Steam Deck). Now the input selection is handled automatically.
  • Added sounds to back buttons and confirmation windows.
  • Added the possibility to set Exclusive FullScreen mode on Windows for NVIDIA DSR support. (must add -force-d3d11 to Steam Launch Options to make it work)
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