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On The Western FrontNewsUpdate - June 3
In-game event

Update - June 3

On The Western Front · published 4 Jun 2024, 06:38 UTC

All newsPlayers around this dateRead on Steam

Hi all,

This update mostly consists of rebalancing and bugfixes as reported in the discussion forums. There is one new feature available, however, which is the inclusion of a unit list screen on the Order of Battle screen. This list allows you to filter units based on unit type, unit size, and unit status.

Bugfixes/Changes:

  • Added a new unit list to the Headquarters screen that allows you to view and filter your active units.
  • Fixed numbers when viewing reserve unit details from the Headquarters screen.
  • Tiles now properly refresh when supply levels or food levels change.
  • Kitchens and hospitals now display ranges prior to placing them.
  • There is now an extra button available on the order of battle screen, allowing you to select a unit without scrolling to it.
  • You can now view visibility from tiles without having to select a unit, via a new button the tile information popup that appears when you click on a tile. Time and weather conditions are not taken into account - it's just to help you view sight ranges based on position rather than through the eyes of a unit.
  • Fixed bug in which raids would begin immediately regardless of when they were scheduled.
  • Fixed bug in which distance from field supply dumps wasn't being recalculated properly after movement.
  • Added timestamp to event log entries.
  • Fixed consumption of food by surrounding units and supply top-up of kitchens.
  • Fixed bug that would occur in which units would remain at the rear supply line after returning from the rear.
  • Fixed bug in which cavalry and tank units would rotate into the front-line trenches rather than the field.
  • Map has now been extended beyond its boundaries, to allow for easier control at the edges of the screen.
  • Removed Stretcher Bearing from right-click context menu.

New Localization keys:

  • HELPER_UNIT_ACTION_LIST_OTHER
  • UNIT_SCREEN_SHOW_TREE
  • UNIT_SCREEN_SHOW_LIST
  • UNIT_SCREEN_SHOW_SUBORDINATES
  • UNIT_SCREEN_SUPPLY_SECONDARY
  • UNIT_SCREEN_COHESION
  • UNIT_SCREEN_NUMBERS_PERCENTAGE
  • UNIT_SCREEN_UNIT_LOAD
  • UNIT_SCREEN_WOUNDED
  • UNIT_LOAD_NONE
  • TOOLTIP_OOB_GOTO_NO_SCROLL

Thanks for playing!

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