Hi all,
This update mostly consists of rebalancing and bugfixes as reported in the discussion forums. There is one new feature available, however, which is the inclusion of a unit list screen on the Order of Battle screen. This list allows you to filter units based on unit type, unit size, and unit status.


Bugfixes/Changes:
- Added a new unit list to the Headquarters screen that allows you to view and filter your active units.
- Fixed numbers when viewing reserve unit details from the Headquarters screen.
- Tiles now properly refresh when supply levels or food levels change.
- Kitchens and hospitals now display ranges prior to placing them.
- There is now an extra button available on the order of battle screen, allowing you to select a unit without scrolling to it.

- You can now view visibility from tiles without having to select a unit, via a new button the tile information popup that appears when you click on a tile. Time and weather conditions are not taken into account - it's just to help you view sight ranges based on position rather than through the eyes of a unit.

- Fixed bug in which raids would begin immediately regardless of when they were scheduled.
- Fixed bug in which distance from field supply dumps wasn't being recalculated properly after movement.
- Added timestamp to event log entries.
- Fixed consumption of food by surrounding units and supply top-up of kitchens.
- Fixed bug that would occur in which units would remain at the rear supply line after returning from the rear.
- Fixed bug in which cavalry and tank units would rotate into the front-line trenches rather than the field.
- Map has now been extended beyond its boundaries, to allow for easier control at the edges of the screen.
- Removed Stretcher Bearing from right-click context menu.
New Localization keys:
- HELPER_UNIT_ACTION_LIST_OTHER
- UNIT_SCREEN_SHOW_TREE
- UNIT_SCREEN_SHOW_LIST
- UNIT_SCREEN_SHOW_SUBORDINATES
- UNIT_SCREEN_SUPPLY_SECONDARY
- UNIT_SCREEN_COHESION
- UNIT_SCREEN_NUMBERS_PERCENTAGE
- UNIT_SCREEN_UNIT_LOAD
- UNIT_SCREEN_WOUNDED
- UNIT_LOAD_NONE
- TOOLTIP_OOB_GOTO_NO_SCROLL
Thanks for playing!