
With launch being a week away, it's about time we discuss what will be included in the initial launch, what our future plans are, and how much the game is going to cost.
Thank you everyone for your patience and apologies for taking so long. Let's get into this!
A lot! Keep in mind that most of this will be further expanded upon as we work our way towards the full release.
As you can probably tell, there is already a whole lot here. So that begs the question of why we decided to go with an Early Access launch.
The simple reason is that we have lofty goals for this game. There are still many ideas we want to explore, systems we want to flesh out, and game modes we want to add to make it even more replayable.
With our roots being in video game modding, we feel perfectly comfortable releasing something big and making it bigger over time at our own pace. When we feel satisfied with the position the game is in, we will leave Early Access.
Selaco is an ambitious project, one we refuse to rush.
The goal is to leave Early Access once Chapter 3 is done, but even that may depend on different factors. There could, for example, be a good chance that we will finish Chapter 2 and feel like the game is currently in a really good spot and leave Early Access slightly earlier.
This, of course, will not mean Chapter 3 will suddenly be paid DLC. Our intent has always been for this to be a free update for Early Access players.
There will absolutely be a roadmap!
However, we are going to wait until shortly after launch. For now, we're putting all our efforts into getting the game ready for launch. Then, we will collate all the player feedback, evaluate what needs to be done, and go from there.
One thing we are guaranteed to start development on early after launch, is the Randomizer Mode. We have a lot of fun ideas here, including a slider that allows you to adjust just how much randomization you want your campaign to have. A lower value may only change enemy spawn locations and item pickups, while a higher value may completely randomize the behavior of your guns, the enemies' guns, replace a medkit with a powerful Juggernaut, and replace a Juggernaut with a plastic chair. You control the amount of chaos you want your game to have.
Chapter 2 will be worked on in-between Content Updates.
Selaco will cost the following:
$24.99 - USD
€24.50 - EUR
£20.99 - GBP
There will be a 10% Launch Discount that will last 2 weeks and two additional chapters are included for free once they are ready.
Selaco launches on May 31st at 10AM EST, this is also when the review embargo lifts!
We are really close, and we're starting to feel the excitement both in ourselves and in the way the community talks about the game.
Thanks for reading everyone. Looking forward to hearing your thoughts on the game.
Now, time to head back and finish this game!
- Altered Orbit Studios