This update managed to break the weekly streak of content updates, but I hope that what it entails might help explain that decision :D For future changes and additions that seem simple on the surface, like enabling all games to be played in any order, or adding little objects that can be discovered and reveal the Ghost's backstory, the game needed a deeper restructure of central systems and addition of missing ones.
Which leads us straight to the headlines:
Headlines:
- Journal: Where you would usually find your Pause Menu, you will now find a journal! This journal features several pages that can be flipped between, one for Settings, one for Quests, and 2 more for upcoming content that you can already see hinted at. :)
- Quests: You will (hopefully) never feel lost again as there are Popups and Journal Entries for your current progression through the Main Quests. This will become especially useful as more and more objectives get added, and the progression becomes non-linear. Roads that desperately needed to be paved. :)
- Interactive Dialogue: The dialogue system has been restructured from the ground up, allowing for up to 3 Player Choices for responses at select moments. This allows the dialogue to branch into separate sub trees, and while you can already experience it right now, it will significantly flourish tied to the Relationship System in future Updates.
Quality of life:
- You can us e the D-Pad to play the Arcade Games now.
- You can interact both with the East Face Button as well as the South Face Button now. On KBM, you can either use E or Enter.
- The framerate used to be capped to 60. That cap is gone now!
- There is a friendly disclaimer provided by the Ghost upon starting the game now, clarifying that due to this being an Early Access, contents are subject to change!
I know that some people have been asking for the ability of inverting the y-axis, and it is on my to-do list! I sadly did not get to it yet.
Bugfixes:
- Quitting out of the Jumping Witch game used to lead the camera back to Drama Llama instead of the player position - no more!
- Talking to the Ghost after the 1st and beore the 2nd game made the camera face the roof instead of the Ghost - no more!
- Some select players managed to either get stuck in dialogue or accidentally skip the last game entirely - no more! (hopefully lol)
I know there are always plenty more glitches and exploits to fix, and we will continue to do so! :D
Thank you to everyone who reports them and puts them on our list.
Finally, rest assured that we are currently holding back content as we are knees deep into all of the 4 upcoming Arcade Games. We want to deliver a complete experience of all 3 phases of the games in a polished state before releasing them to the public.
Oki thas it have fun and see ya arnd ^^ - Lem