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Two StrikesNewsTie-break mechanic is now optional.
In-game event

Tie-break mechanic is now optional.

Two Strikes · published 4 Apr 2024, 01:01 UTC

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Hi everyone!
You have no idea how busy I am...

First of all, I went with Entalto Publishing to GDC and it was a blast! Had a great time and met amazing people. I just step back home and I have to catch another flight to Brazil, to visit my parents, since that's the time of the year I come here to visit them. I will be working from here, but soon I will stop for 10 days to actually rest. Very needed. But then, it will be non-stop until release! So bear with me!

This update doesn't bring a lot, since I just finished a big chunk of the game lore and just started on the achievements. Unfortunately they have to be released together, so that's why I can't release them now.

So the changes for this updates are:

  • Removed Tie Break as the default decision mode after a tie. (There is an option on settings to activate it back again)
  • Fixed bugs like the Quick Guide Showing Achievements
  • Added mouse visibility back.

The tie break mechanic was an old one that made sense back in the day where the Duel Clash wasn't implemented. Now, with it, feels redundant and takes the tension that the ties create in fighting game.

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