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Colony SurvivalNewsFriday Blog 246 - Update 0.11 is Live Right Now!
Major update

Friday Blog 246 - Update 0.11 is Live Right Now!

Colony Survival · published 31 May 2024, 09:24 UTC

All newsPlayers around this dateRead on Steam


Update 0.11 is now available on Steam! The most visible change is a total replacement of all the colonist models. In the past, we only had one colonist model. It used UV-mapped textures, and they were difficult to change for us. The only thing that varied between colonists was the color of their shirts.

The new vertex coloured model is much easier to adjust for us, and the differences between colonists are much bigger now. A lot of colonists have relevant tools and bags attached to their belts. There is a wide variety of hats and helmets. Shirts, pants, shoes, the belt itself, the wristband - all of these appear in many different colors. Some colonists are more muscular, others less. Some have rolled up sleeves, others don’t. Some wear wrist guards, others wear gaiters.

We are very happy with the results and hope you can appreciate them as well! Let us know about your most and least favorites, and share your ideas to improve the look of current and future models.


To make the colonists even more unique, we’ve decided to add individual names to the colonists. When you recruit a small group of colonists simultaneously, there’s a large chance that they share the same surname.

Names are only visible while you wield the command tool. Click on a colonist with the command tool and a new menu will appear. Here, you can generate a new random name for your colonist, or you can edit it manually. You can also see which job they’re doing, and visualize where they are traveling.

Better Builders

But that’s not all! Construction areas received some improvements. They’ve become much more customizable. Want to build just walls? That’s possible. Want to build cylindrical walls? No problem. Want to dig out a huge round hole? You can do it all in 0.11!

Apart from the shape of the area, there are now 4 different construction assignments you can give to your colonists:

  1. Remove All - remove all blocks in an area
  2. Build All - fill the area with a specific block type
  3. Remove Specific - remove a specific type from the area
  4. Replace Specific - replace one type of block with another

We can’t wait to see what you’ll build with these new options!


Some final changes: over time, grass blocks will spread their grass to neighbouring dirt blocks. And previously, saplings placed by the player would always grow into the same tiny, basic tree. In 0.11, these saplings will be able to grow into the tree shapes you saw in “nature”.

Let us know about your experiences with 0.11 in the comments or on our Discord!

Veel plezier met de update :D

Reddit // Twitter // YouTube // Website // Discord

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