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SUPER METBOY!News【SUPER METBOY!#4】Stage Introductions Part 2
Community

【SUPER METBOY!#4】Stage Introductions Part 2

SUPER METBOY! · published 22 Feb 2024, 09:04 UTC

All newsPlayers around this dateRead on Steam

Hello, everyone.
It's Kou from FLYHIGH WORKS.

Today, we are presenting 「SUPER METBOY!」, which has been positively received and is currently available on Nintendo Switch and STEAM!

Stage Introductions


In SUPER METBOY!, players can venture through various stages of the forest, desert, etc. In this issue #4, the first half of the stages will be presented. The second half of the stages was constructed with the enemies being more aggressive and intense, and the protagonists' actions and difficulty level significantly increased.

Stage 4「DRY DESERT」


This stage mainly features enemies that attack from the air above.

It's recommended to move around and long-press the attack button to use rapid-fire successfully into the air above.

Stage 5「CREAM CAVE」


Groups of enemies charge from left and right/up and down, making it difficult for an experienced player to clear the stage without any damage.

Constantly keep your eyes on the screen and think about finding safe points to move to and attack from.

Stage 6「GRAVE GATE」


This stage combines everything from the previous stages. The enemies' persistence is high, so it's essential to strengthen METBOY's offensive ability. The second half of the boss rush was my personal favorite and is something I thought of making someday.

Real Last Boss !?


If you clear the hidden stages as discussed in #3, a particular change will occur to reach the last boss fight.
We did our best to create it, but that's something you would want to check out with your own eyes!

Secrets of the Game Manual


Hidden stages, etc., are secretly written in the Game Manual. Other various things are hidden inside the Game Menu, so keep an eye out for them!

A few words from the developer


Lead game designer asaba aki

We enjoyed hidden stages, hidden bosses, manuals, etc., which were things we enjoyed as kids. We hope you will have the same feeling of enjoyment finding content hidden in the game!

More from SUPER METBOY!

Other announcements

All news
Community15 Mar 2024【Super Met Boy!#10】Deadlines in indie game developmentHello, everyone. It's Kou from Flyhigh Works. Today, we are presenting 「SUPER METBOY!」, which has been positively received and is currently available on Nintendo Switch and STEAM! For our topic for #10, we’re taking a deep dive into “Deadlines in indie game development.” We have asked the game designer of Rebuild Games, Mr. asaba aki all about it! Who sets the deadlines in indie game developmen…Community12 Mar 2024【SUPER METBOY!#9】Stress of Game Design PlanningHello, everyone. It's Kou from Flyhigh Works. Today, we are presenting 「SUPER METBOY!」, which has been positively received and is currently available on Nintendo Switch and STEAM! In issue#9, Asaba Aki, Lead Game Designer from Rebuild Games, will talk in-depth about the "Stress of Game Design Planning" related to the SUPER METBOY!! ■ Playing with Custom Chips Custom Chips are an accumulation of…Community7 Mar 2024【SUPER METBOY!#8】Adherence to Load TimeHello, everyone. It's Kou from FHW. Today, we are presenting 「SUPER METBOY!」, which has been positively received and is currently available on Nintendo Switch and STEAM! Today in SUPER METBOY! issue #8, Rebuild Games' Lead Programmer Hosshy will discuss「Adherence to Load Time」! Adherence to Load Time Hello, everyone. Nice to meet you all. I am Lead Programmer Hosshy . At this time, I will be di…