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Holiday Motel SimulatorNewsGAMEDEV LOG #4
Community

GAMEDEV LOG #4

Holiday Motel Simulator · published 12 Jun 2024, 09:22 UTC

All newsPlayers around this dateRead on Steam

Hello again!

Recently, a talented programmer joined our team, prompting us to make some changes throughout the game. We are currently revising all the mechanics related to renovation and cleaning, such as:

- Wall painting: We want it to be more satisfying and smooth.

- Barcode scanner: Used for selling unnecessary items, it will also undergo a minor upgrade, both visually and in terms of the sales animation 😊

- Crowbar: This element was the least satisfying during our internal tests, so we are making changes to both the destruction animation and the crowbar hit itself. It needs to be more "meaty"!

- Vacuuming: We are working to make it look more realistic. We aim to improve animations and add particle effects.

- Pressure washer: Similar to vacuuming, we want it to look more realistic – more watery!

- Window cleaning: The mechanics only need minor cosmetic adjustments.

- Tile laying: We are completely overhauling this mechanic to expand it slightly. We want to add wall preparation using plaster, so before laying tiles, you will need to prepare and level the wall each time.

- Trash collection: We are improving animations and making it more accessible and relaxing. Though it may be hard to imagine, trash collection can also be relaxing 😊

- Using a screwdriver: This mechanic will be significantly expanded since the screwdriver is our indispensable friend for minor repairs that may be needed in our motel, such as fixing air conditioners, electrical panels, lighting, etc. These won’t be complicated repairs but will give us a bit of work to ensure there is always something to do in our establishment.

- Mopping the bathroom floor: We are enhancing the animation and adding particle effects to make floor cleaning more immersive. We remember that everything should still be relaxing – after all, that's our goal!

- Using a sponge: Currently, it is quite unintuitive, so we want to improve it by adding better animations and effects to make it more satisfying.

Additionally, we are working on optimizing the map, lighting, textures, and revising key locations. The user interface and minor mechanics related to the shop, tablet, etc., also require modifications.

We can already reveal that the beach behind the motel, our office with the storage room, and your own shop where you can sell essential vacation items like sunscreen, sunglasses, and maybe even local souvenirs, will play a significant role in the game. Soon, once all the above mechanics are optimized and improved, we will present a gameplay video showcasing a bit of the map and the basics of renovation 😊

We are doing everything to get the game into your hands, but we want it to be a product worthy of your attention, not another poor-quality product that unfortunately floods the platforms. Thank you for your interest, and we assure you that work on our game is in full swing. Our team is growing, which, in addition to improving efficiency, also brings a breath of fresh ideas to the game, which we hope will keep you engrossed in our simulator for many hours!

Best regards
Red Pheonix Interactive

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