
Greetings, mighty heroes!
With the Steam Next Fest just around the corner, version 0.8 is a timely patch indeed. Gorgon Shield is pretty close to completion, scheduled to launch in late July - so with all features in the game, now is the time for balancing, polishing and bugfixing. This new v0.8 represents a lot of that, with the first of a number of minor patches coming in the weeks ahead as I further refine the game.
The most notable update in this patch ? Labyrinths are now no longer optional, and occur every 9th level of the game - meaning you must navigate your way through them before you reach the boss. The savvy hero will use their time in the labyrinth to heal up, maybe gain in power and grab a few new loot items!
Also in this patch, shops now have individual shopkeeper portraits so you can make strategic decisions on which shop might best serve your needs. Over time you'll familiar yourself with what service each shopkeeper offers. Perhaps you need healing? Visit the muse. Or a shiny new weapon - visit the Corinthian. The full version of course has a lot more shops and scenarios, but the demo should give you a fair taste of what's in store.
There is a lot more to explore in this patch, but one thing I want to note :
Some users have been experiencing a crash on load. This apparently has something to do with the Vulkan graphics drivers ( so if you update your graphics drivers to the latest, it *should* solve it, but please let me know in the comments how you get on!)
Also, on first load, there is still a bit of game stutter while it caches all the particles/shaders etc. Repeat plays won't suffer from this, but I'm also working on a solution ( actually waiting on the next version of Godot , 4.4, which has a shader cache solution that is *exactly* what I need!)
Anyway, I hope you enjoy this new patch of the game and best of luck on your quest to defeat Medusa!
Full patch notes for v 0.8.0.0