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Swordeye PlaytestNewsUpdate 0.4.3 - Public Combat Playtest 1 RC
In-game event

Update 0.4.3 - Public Combat Playtest 1 RC

Swordeye Playtest · published 22 Feb 2024, 15:22 UTC · build 13532518

All newsPlayers around this dateRead on Steam

This patch is the release candidate for the 1st public playtest which I am currently planning to open up mid next week, I'll probably release one more update with some minor visual improvements and fixes for any bugs that come up but no new features.

The highlights

  • Added a sequential progression throughout all the game content where one thing unlocks another. This means that to an extent Memories is required to unlock various things. You can still join servers for any map as long as you have done "beginnings".
  • Added a few more achievements, there are now 25
  • Added a pure difficulty to challenges that you unlock by S grading the base version of the challenge.
  • Changed thrill of the hunt to refund stamina on hit and reworked second chance to heal on block.
  • Add links to the discord, the new wiki and the steam page into the game. The wiki needs some fleshing out, I'll be working on that over the next few days, if any community members want to contribute let me know on discord.
  • Made it so you have to S grade the previous kata to unlock the next one
  • Added a "home" area with training stuff that you will be able to upgrade in the future
  • Made the challenge of initiation its own map (screenshot below)
  • Adjusted the up right and up left charge animations a bit to make your arms more visible in first person
  • Added a first person visual effect for getting staggered that replaces the "staggered" popup
  • Changed the display for being out of stamina or trying to use an ability when its on cooldown
  • Fixed a bug that could cause the game to crash when you exited a level right after finishing a kata or a challenge while the web request to store the result was in flight.
  • Fixed a camera issue when holding an up block while landing from a jump. As part of this I redid the way the jumping animations work so they also should look a fair bit more smooth when you are doing left side attacks in mid air.
  • Fixed a bug with the block trainer where he was fienting sometimes
  • Added a display and stat tracking the block trainer where he tracks your blocks in the last minute and block percentage and you have to unlock the higher attack speeds
  • Made the block trainer despawn if he doesn't attack anyone for a while, he also starts despawned and you can summon him from his rune stone.
  • A lot of other minor tweaks
More from Swordeye Playtest

Other announcements

All news
Steam news23 Jul 2026The Playtest Starts Today!The playtest will run from 1pm Pacific on 07-23-2025 through 07-27-2025. New features include a 1v1 tournament event, a queue for ranked duels, 1-handed weapons and shields, and much more. The first Othari Raid of the Playtest will start at 4:00pm Pacific Time and registration for the first tournament will start shortly after at 4:45pm Pacific Time . Looking forward to playing with you all! As…Community16 Jul 2026Next Playtest Starts 07-23-2026The next playtest will start at 1pm Pacific on 07-23-2026 and will run through 07-27-2026. This playtest features a new 1v1 tournament event, a queue for ranked duels, 1-handed weapons and shields, and much more. The tournament consists of a group stage where you are put in a group of similar elo players. Group winners then compete in a bracket stage which will contain players of all elos. In a…Steam news21 May 2026The Playtest Starts Today!This playtest will run from 1pm Pacific on 05-21-2025 through 05-25-2025. It features major additions to the game including a massive expansion to the T1 dungeon, a new boss, a party system, a revive system, helmets and of course the Great Hunt world event. The Othari Raid will run every 4 hours starting at 3pm Pacific and the Great Hunt will run one hour later. Details on the major changes are…