
The DUSK SDK is getting a sizeable update today! With better Quake and Half Life map support as well as the ability to make ENDLESS LEVELS, fixing some major bugs and advanced music scripting!
Creates a music playlist. Give this entity a targetname, and assign a sequence of music tracks by setting track0, track1, and so on to music file paths.
Activates a music playlist. Set the target to the targetname of an info_playlist entity, then trigger the trigger_playlist in order to begin playback. You can set shuffle to 1 to enable shuffling of the playlist, and loop to 1 to cause the playlist to loop. When a playlist is looping, you can use a
trigger_changemusic trigger to stop it.
Used for creating enemy templates that are later spawned with a trigger. Refer to the Source point_template documentation for further details. DUSK additionally supports specifying teleportfx 1 to spawn teleporter particles on each enemy spawned.
This entity will trigger its target when a new wave begins, if the current wave is greater than or equal to its first_wave property. The last_wave property can be used to disable an info_endless_node starting from a specific wave.
This entity will immediately delete any entities it is targeting when it is triggered.
You can now create Custom endless maps by setting endless to 1 in worldspawn Enemy template entities also require an endless property set to 1 on them in order to be tracked as endless wave enemies