Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Industrial PettingNewsApproaching Orbit...
Community

Approaching Orbit...

Industrial Petting · published 12 Mar 2021, 00:41 UTC

All newsPlayers around this dateRead on Steam


Hello ! We're close to the one year anniversary for you know what. The Early Access release of Industrial Petting!

The next big update isn't here yet, but I would like to give a preview of what's coming, and make it clear why it's been taking a little bit longer. First, a background on the current problems with the game.

The Game Right Now

Industrial Petting is a fun game about making little creatures happy, and building automated facilities to construct more of them. The moment-to-moment gameplay of finding new creatures, figuring out how to please them, and then determining how to automate that process is colorful and enjoyable.

What isn't working well are the story and longer-term gameplay loops. There's no explanation for what you are doing, and the only goals are to see more pets and experience more gameplay mechanics. It's also hard to to scale up production. There aren't good reasons to build more than a few factories for each pet type, and if you do, the game isn't optimized enough to handle very large collections of pets.

The story doesn't exist right now. You have a tutorial bot occasionally talk to you, and the title screen suggests something about multiple space elevators, but beyond that it's a mystery.

The Game Coming Soon

The current update is tentatively titled The Orbital Drop, and I'm hoping to begin fixing the story and longer-term gameplay issues all at once.

You'll still be building factories, finding pets in the forest and mushroom plains, but your larger factory is going to be quite different. Your home base is now a ship in orbit and you'll be building larger, dedicated factories over the surface of the planet, building thousands instead of tens of cuddlers. If that sounds like a lot, there are going to be some new mechanics to make it manageable.

On top of that, you'll be talking to new characters in order to sell the pets you're building for cash, buy new land, new parts, and access to new contacts who might help you in the production. Progression will no longer be arbitrary checklists in a long list of unlockable items, there will be a definite sense of purpose to all the factory-building and petting.

Where Are We Now?

The screenshot above is the whitebox, no-art, test mothership.

You can see a board showing newly arriving space elevator packages, the orbital drop pod navigator, and a new market to buy/sell things and talk to the locals. They might be hideous right now, but code for all of these is in-game and working!

I'm designing and testing out the early game in this new progression system, and once I'm ready for feedback, there will be a very janky beta available.

This is a large project, but I believe that the payoff will be more than worth it. An actual storyline and clear goals are a huge step towards the full release. Industrial Petting will turn into a game where your factories are building hundreds of thousands of creatures over the face of an entire planet, and maybe more in the future...

If you're interested in talking about this, join the discord!

More from Industrial Petting

Other announcements

All news
Sale19 Dec 2025Happy Holidays!Greetings, Petters! We wish you a happy end to the year, and hope you'll enjoy an update in the next few days, with some new hats, and a new pet. We'll let you know when that happens, and in the meantime, enjoy a 20% sale for the holidays! Get a copy for a friend and make a new factory together!In-game event14 Jul 2025Sandy is on-shore!Welcome the silliest new beach pet, Sandy! And check out production graphs showing pet exports per minute! Share your output here on Steam, or join the discord! . 0.4.0 Features · New Pet: Sandy! · Production Graphs! Changes · Slime is now purple · New noises on object placement · Pets no longer block pipe placement · Elevator line should be visible everywhere on island · Add SFX for contract c…In-game event12 May 2025Deep Forest UpdateMay is here, the flowers are springing, and Industrial Petting moves forward! Today's update includes some new, more alien trees in the deep forest area, as well as a few bugfixes. We have a lot more art, pets, and systems in the pipeline, ready to be added to the game, and we're busy working to integrate it! What else is cooking for the future? We have an adorable new pet with a new mechanic c…