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OpenTTDNewsOpenTTD 14.1 released
Game update

OpenTTD 14.1 released

OpenTTD · published 3 May 2024, 22:06 UTC

All newsPlayers around this dateRead on Steam

Our players have played a lot of OpenTTD 14 since it was released a few weeks ago -- in last week alone those who opted into our survey played 34,700 hours across 17,219 games.

In all those hours, you've found some bugs, and we've done our best to fix them.
The first maintenance release for OpenTTD 14 fixes a multiplayer desync bug and cleans up a few rough edges with the new ship pathfinder and the unbunching feature.
As always, there are plenty of other bugfixes, which you can find in the changelog.

* Changelog
* Bug tracker
* Questions and player support (Discord)

More from OpenTTD

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Game update20 Sep 2026OpenTTD 16.0-beta4 releasedOpenTTD 16.0-beta4 is a hotfix for a multiplayer desync in yesterday's beta3 release. Oops. · Terraforming land in a multiplayer game no longer causes a desync that kicks you from the game If you find any bugs, please report them here . · Changelog · Bug tracker · Questions and player support ( Discord )Game update19 Sep 2026OpenTTD 16.0-beta3 releasedWe’ve had backwards trains, yes, but what about backwards ships? We’ve got another round of bugfixes for you, and we couldn’t help ourselves so have some features too. The latest beta includes the following: · NewGRF authors can now create double-ended ships that move backwards instead of turning around at each dock. · You can now mesmerise yourself with Screensaver Mode, which follows random v…Game update12 Jul 2026OpenTTD 16.0-beta2 releasedBugs? Fixed. Features? Added. Time for a second beta release. The latest beta includes the following: · The game no longer crashes when switching between road and tram toolbars. · Depots can now be built under (very tall) bridges. · The maximum vehicle limit has been doubled, so you can set a limit of up to 10,000 vehicles per type per company. · Various other fixes and improvements, see the fu…