Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Rhythm Doctor OSTNewsNew Level! "Fixations Towards the Stars" from vivid/stasis!
In-game event

New Level! "Fixations Towards the Stars" from vivid/stasis!

Rhythm Doctor OST · published 31 May 2024, 01:19 UTC

All newsPlayers around this dateRead on Steam

New Level

We have a new level: Fixations Toward the Stars

We're collaborating with indie rhythm game, vivid/stasis! A few months back, you might have seen that they added All The Times (Rhythm Doctor) and It Go (A Dance of Fire and Ice) as playable levels. This time, Saturday and Allison visit Middlesea. Fixations Toward the Stars features music by Foodbot, and pixel art by Winston.

Much like us, vivid/stasis combines rhythm gameplay with characters and a narrative, so it was really fun to be able to crossover like this. Go check out the game if you haven't already!

New Level Select Ward

Middlesea Hospital has become a popular place to visit, so we've opened up a new ward. You can now enter the Basement, which is basically Ian's office. That's where you'll find the new vivid/stasis collaboration! You'll also find our crossover levels with fellow rhythm games Bits & Bops and Unbeatable.

I'm sure this isn't the last time we'll see a new face, so we'll keep you updated next time we add a level here.

Game Improvements and Bugfixes

  • Added "ice" and "chili" song speeds to 5-X
  • Improved freeze beat visuals
  • Improved freeze beat audio cue clarity
  • Added act number above ward entrances
  • Added Restart from Checkpoint button
  • Added a new rank for completing a boss stage without checkpoints
  • Tweaked 3-X pager to display Mr. Stevenson instead of Paige
  • Removed skipped beats in 4-4
  • Improved 1-XN virus infection animation
  • Fixed 5-1N invisible hit
  • Fixed 5-X game over cutscene
  • Fixed 5-X checkpoint skip
  • Tweaked boss health bars so that they always reach 0 when the boss is defeated
  • Added error sound for trying to change fullscreen setting during certain boss stages
  • Added Instant Dialog option
  • Tweaked heart crack appearance to always be proportional to your level rank
  • Tweaked subdivisions to only count one mistake per set
  • Fixed held beat particle effects
  • Tweaked Ian's voice on the train to sound muffled
  • Updated Insomniac pager icon

Level Editor Improvements and Bugfixes

  • Added the Custom Character Template Generator, which lets you import any story character
  • Added Custom option to Set Counting Sounds
  • Added level event tooltips which let you preview conditionals, tags, targeted rooms and data
  • Added syncopation audio cues
  • Improved syncopation visuals
  • Added Tile Sprite event
  • Added grid view to the level event selection panel
  • Added ability to resize timeline by dragging
  • Added playhead indicator to timeline scroll bar
  • Removed Resize Window from the level editor
  • Added Tutorial Notes VFX preset
  • Added Diamonds VFX preset
  • Decluttered Set Theme variants
  • Fixed subdivision spotlight displaying incorrectly for one frame
  • Fixed Floating Text with instant fade permanently disappearing
  • Added ability to hold down shift to adjust swing sliders by half increments
  • Added interval to skipped beat cue
  • Added new UI for Play Expression's expression picker
  • Fixed Custom Character fps = 0 behavior
  • Fixed SVT beat wave opacity
  • Fixed game not pausing during some file browser popups
  • Fixed Window Dance playback button
  • Fixed CLS song text color

Thank you for playing!

Twitter: https://twitter.com/RhythmDrGame
Official Discord Server: https://7thbe.at/discord/
Instagram: https://www.instagram.com/rhythm.doctor/
Cohost: https://cohost.org/7thBeatGames

More from Rhythm Doctor OST

Other announcements

All news
In-game event16 Jun 2026The Rhythm Doctor Soundtrack is out now!Hey everyone, some big news today: The game's soundtrack is out now ! Check it out! (You can get a slight discount via the bundle if you own the game already!) The album is composed and produced by fizzd, celesti, Riya, and various guest artists! Mastering was done by Riya. Both FLAC and MP3 files are included. It includes 64 tracks of music found in levels, menus, and cutscenes. It includes bo…Major update23 Apr 2026Beatblock Collab Level + Rhythm Weightlifter News!Hello interns! We've got a few things to talk about today, including our crossover with Beatblock and some Rhythm Weightlifter news. Also some new Level Editor additions! New Level! You can now find público cautivo from the game Beatblock in the Basement section of Story Mode! Song by CV35W (John Foong) with voiceover by Spiffy Level by fancybread Inspired by a level by azabi Museum background…Game update10 Mar 2026Version 1.0.4: Fixes and a New Accessibility FeatureHello interns! First of all: a huge thank-you to all of you for the support and kind words we've received since our 1.0 launch! It's been great, and surreal, to see everyone's reactions to the end of the story and the very ambitious final boss that we worked on for a long while. As you might imagine, most people on the team have been taking a well-deserved rest and getting back to work at their…