Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
BRUTALISTICK VRNewsEarly Access Feature Update #4 - The Creation of Destruction
In-game event

Early Access Feature Update #4 - The Creation of Destruction

BRUTALISTICK VR · published 8 May 2024, 21:16 UTC

All newsPlayers around this dateRead on Steam

This update was a pretty huge task, way bigger and time-consuming than I thought it'd be. After lots of trial and error, I managed to create a system that could save creations and is fairly easily extendable with different types of attachment methods, like the nail gun and weld gun right now and basically anything else in the future. Hopefully it'll be improved in the near future to allow the use of modded weapons and even props. This also gave me a pretty good starting point for extending the spawn gun to allow spawning anything and everything in-game, along with content from the workshop. Especially with the new thumbnail generation, which would've required quite a bit of manual intervention previously but is done automatically now.

Changelog:

  • Creations made with the nail gun and the new weld gun can be saved and loaded for further use
  • Creations can be uploaded to Steam Workshop
    - Please note that the visibility for newly uploaded creations is set to private to allow you to change the name before making it public
  • Added a stasis field to the Main Hub to make creating more complex creations easier. Creations made there can be saved.
  • Automatic thumbnail generation for creations

  • Added a weld gun to link two objects together

  • Added a progress bar when uploading to the workshop

  • Fixed mod loader failing to retrieve mods in some cases

  • Only weapons can be used in creations right now
  • Creations that are too long can get stuck inside walls or floors when spawned
  • Modded weapons can't be used in creations (for now)
More from BRUTALISTICK VR

Other announcements

All news
Game update14 Aug 2026Early Access Feature Update #10, Patch 3.2Changelog: · Added option to switch between controller-based and headset-based movement · Slightly redesigned Controls tab in the settings to look cleaner · Fixed enemies in Infection mode not reanimatingGame update10 Aug 2026Early Access Feature Update #10, Patch 3.1This is an experimental patch since I wasn't able to reproduce the crashes introduced in Update #10 Patch 3 myself. Since Patch 3's slicing improvements were multi-threaded, I presumed the crashes were related to sub-threads trying to read info from the main thread which isn't supported in Unity. Again, operating under assumptions but hopefully this will fix it. Let me know if you still experie…In-game event8 Aug 2026Early Access Feature Update #10, Patch 3The star of this patch is the improved chopping/slicing behavior, faster and heavier hits are now better at slicing, as they should be. Additionally, a lot of errors got fixed including the fatal error that caused crashes to desktop, full VR runtime crashes or even blue screens, and the performance was somewhat improved. Changelog: · Greatly improved slicing at higher velocities · Added volume…