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POPULATION: ONENewsMay 28th, 2024 Change List
In-game event

May 28th, 2024 Change List

POPULATION: ONE · published 28 May 2024, 17:08 UTC

All newsPlayers around this dateRead on Steam

May 28th, 2024, Change List
------------------
Phoenix Royale - Going Live June 6

  • POP1’s largest Battle Royale update yet!
  • Preview Weekend March 31 - June 3

Phoenix Royale Gameplay - Going Live with Phoenix Royale

Phoenix Redeploy

  • While active, players automatically redeploy as long as 1 team member is alive
  • Redeploy time gets longer each zone stage
  • After 3 zone stages, automatic redeploy is disabled
  • Once Redeploys are disabled, the only way to be revived is with defibs

Supply Crates: These crates eject loot when touched and refill each new zone stage

Loot Vaults: High value loot can be captured at these locations which are protected by Bureau bots

Gem Bars: A new item that can be collected and spent at Loot Shops

Loot Shop: Spend Gem Bars here on in-game items at locations around the map

  • Supply Items: Shakers, Bananas, Backpacks
  • Supply Drops: 2 levels of supply drops are available with high-rarity items
  • Weapon Upgrades: Guns can have their rarity upgraded
  • Classes: 3 classes are available, each tailored to different play styles

Phoenix Map

New Map with several new regions:

  • Processing
  • Hydro Gardens
  • Terminal
  • Pop n' Media
  • Research
  • Warehouse
  • Downtown
  • Stadium
  • Mines
  • The Stronghold

------------------
General Gameplay - Live Now

  • Run by clicking down the thumbstick and sprint by double clicking the thumbstick
  • Dive to fall faster when high in the air
  • Teammate Status Icons on the HUD
  • Battle Zone: Final stages of the zone will now shift/move
  • Battle Zone: Base zone damage has been increased 1->2 damage per second
  • Zone Shrinking Warning Music: This music will start to play when outside the safe zone when the battle zone begins shrinking
  • Guns Have Ammo On Pickup
  • Inventory Ammo Caps: Players are no limited on the amount of ammo they can store
  • Health Regenerates automatically if the player takes no damage for 10 seconds
  • Health/Shield Item Rebalance
    - Shield Shaker: Now only can hold 2 in 1 inventory slot
    - Shield Shaker: Shake time lowered 5->3 seconds
    - Bananas: Eating a banana will also replenish sprint stamina
    - Sodas: Both Health and Shields sodas now only stack 2, but heal 50 points
  • AWP Scope Glint: The scope now gives off a reflective effect that can help identify distant snipers
  • Gun balance changes:
    - Magnum: Min Damage increased 38->40
    - M60: Base Damage decreased 29->27
    - FAL: Full Damage Range increased 60->80 m
    - SPR: Base Damage increased 50->65
    - SPR: Bullet Speed increased 675->800 m/s


Sandbox - Advanced Editor

  • Added moving target parameter on Target buildable object
  • Added shop config panel and shop buildable for purchasing items/buffs/roles. Loot Shop buildable will be available on Phoenix Royale launch, May 31
  • Allow individual scope variables to be owned by object types besides players.
  • Added currency item buildable, and currency as a player property. Option to show currency hud in game.
  • Added elapsed time to RaceEnd trigger as an event property.
  • Added action GiveItem to directly add an item to a player’s inventory.
  • Added SpawnLootForPlayer action to spawn an item that can only be collected by a specific player and their teammates.
  • Added checkbox to Scoreboard to set if time is in ms.
  • Allow editor collapse/expand to function in view only mode (for non hosts)
  • Changed SpawnWithRarity to SpawnFromList. Functions the same for weapons, but can spawn other items using the action value as a quantity instead of rarity.
  • Changed respawn logic to be a weighted selection of valid points instead of the one 'best' point.
  • Changed race start trigger behavior to not cancel a race when re-entered. There is now a Cancel race gate type, and a CancelRace action to do this.
  • Fixed child buffs not getting removed when removing parent.
  • Fixed Apply/Remove buff actions not working on downed players.
  • Fixed See enemy outline/waypoint buff issue where they don't apply immediately.
  • Fixed Advanced Editor save bug causing incorrect rules to get saved after opening the panel.
  • Fixed player spawn area not working in solo games.
  • Fixed ping/waypoint colors for delivery points for late joiners and team rotation.
  • Fixed enabling triggers calling onTriggerEnter incorrectly.
  • Fixed location being unset in player functions.
  • Fixed target player being unavailable in DealDamage trigger.
  • Fixed game action item list initialization issue where it shows an AKM, but is actually empty until edited.
  • Fixed splash damage not affecting the target object.
  • Fix for failure to save map due to server auth token expiration.


General Bug Fixes

  • MiniMap: Fixed ping placement being offset while moving and pinging on the minimap
  • Grenade: Fixed jittery bounce that could cause grenades to fall through the floor


Terms of Service

  • BigBox VR’s Terms of Service and Privacy Policy have updated and are available here:
  • https://www.bigboxvr.com/terms-and-conditions
  • https://www.bigboxvr.com/privacy-policy


Support

For support visit http://support.bigboxvr.com to get access to self-help resources or file a ticket.

Known Issues

  • A brief loss of audio is sometimes encountered when joining a voice chat channel on Quest without headphones. This is due to enabling echo and noise cancellation features.
  • If you see a notice that you need to "update to play" but don't see it in the store, uninstall and reinstall POP: ONE to force the upgrade to happen. You won't lose any progress or data.

See you in game!

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