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Arma Reforger ExperimentalNews1.2.0.66 Experimental Update
Game update

1.2.0.66 Experimental Update

Arma Reforger Experimental · published 20 Jun 2024, 11:38 UTC

All newsPlayers around this dateRead on Steam

Attention Soldiers,

We updated the Experimental application. Check our web article for information.

1.2.0.66 Changelog

Assets

  • Added: 6B2 vest to the FIA Arsenal, as some of their soldiers use it
  • Added: Missing interaction hints for detonators
  • Changed: Replaced the USSR radio in the FIA catalog with the FIA radio

Audio

  • Added: Glove" sound variations for different hand-related actions
  • Fixed: Sound events playing twice in inertia animations
  • Fixed: Missing audio for some commands and voice line seed randomization

Playable Content

  • Changed: Light vehicles like jeeps and UAZs are no longer available from the Heavy maintenance point
  • Changed: The cost of the Heavy maintenance point was increased to 350
  • Tweaked: Checkpoint and machine gun nest editable composition
  • Fixed: Combat Ops Everon - Boris' hideout vehicle de-spawned on approach when it should not
  • Fixed: Tutorial - Capturing course could not be completed
  • Fixed: Conflict - Incorrectly rotated bunker on the Arland map
  • Removed: Conflict - Pre-built but unusable antenna installation on Arland

General

  • Changed: Activation animation for the M34 detonator
  • Changed: Added blending between grenade locomotion and idle in the prone position
  • Tweaked: M997 front crew can no longer fall out when vehicle flips
  • Tweaked: Sway - Minimum sway set back to 33%, allowing for slight misalignment while the player is rotating in place; increased maximum sway speed up to 3.6
  • Tweaked: Sway - Increased steepness for more meaningful speed regulation; reduced vertical angular bob
  • Fixed: Wrong buffer in weapons graph inspection causing bad offset
  • Fixed: Improper third-person camera position in some cases after leaving a vehicle
  • Fixed: Ammo_127x108_APIT_BZT44 not correctly behaving like a tracer projectile
  • Fixed: Mi-8 passenger compartment issues
  • Fixed: Unflip could exert huge negative force depending on movement or rotation speed
  • Fixed: USSR field hospital had no interaction point for supplies
  • Fixed: Commanding radial menu no longer blocks Game Master (GM) radial menu
  • Fixed: Notification for being unable to command now appears properly
  • Fixed: Bug where toggling auto-hover on helicopters sometimes would not work
  • Fixed: ADS persisted after the operator left the compartment
  • Fixed: Turret exit snapping
  • Fixed: Sway was too strong while walking slowly
  • Fixed: Clipping of character's arm through vehicle doors when the detonator is equipped
  • Fixed: USSR and FIA AI no longer attack their own deployed radios
  • Fixed: Blood decals not replicating on bayonets
  • Fixed: First-person view camera going under the ground in prone turns after interacting with vehicle doors
  • Fixed: Slow-moving missiles on client
  • Fixed: Freelook on RB preventing switching firing modes while in ADS

AI

  • Added: Ability to set vehicle speed for AI via script
  • Changed: ChimeraAIGroup is considered inactive if it doesn't have any active agents
  • Changed: GetOut command now applies to the position of the vehicle the AI is in
  • Changed: Hazard lights are now used only for stuck movement results; auto-disabling of hazard lights for players has been fixed
  • Fixed: RoadNetwork may contain duplicate points near crossroads
  • Fixed: BaseRoad.GetPoints() returning invalid vectors
  • Fixed: AI no longer takes the pilot seat in helicopters when given the get-in command
  • Fixed: Soldiers from other players are no longer recruitable
  • Fixed: Commanded AI icon now disappears properly

Stability

  • Changed: Prevented scheduler from ticking when replication is in the loadtime state, and the busy handler thread is removing and creating nodes
  • Fixed: Crash due to a race condition between the main thread and busy handler thread in the scheduler
  • Fixed: Non-reproducible crash with the projectile simulation system
  • Fixed: World Editor - Vector tool crash
  • Fixed: Workbench - PrefabPreview - Crash caused by opening an invalid entity prefab
  • Fixed: Possible crash in DoorComponent
  • Fixed: Possible crash on task destruction
  • Fixed: Possible crash when vehicle parents didn't have proper physics but were moving
  • Fixed: RoadNetwork rebuild could freeze the entire game

Scenario Framework

  • Added: Repeated Task sample world
  • Added: Improved Spawn Object Action activation type settings and checking
  • Added: Action Delete Marker
  • Changed: Simplified getters for certain Actions
  • Fixed: Did not change return to continue in the action activation type improvement
  • Fixed: Plugin Spawn Point invoked when it should not be
  • Fixed: InitParentLayer returned false instead of true when it was successfully initialized
  • Fixed: VME caused by Destructors when child entities are already destroyed
  • Fixed: Unhandled behaviors when ScenarioFramework components are deleted
  • Fixed: Inventory items prefab not set up correctly, causing kick
  • Fixed: VMEs on empty groups that have ticking behavior trees
  • Reverted: Getter for AIAddWaypoint action

Modding

  • Added: Initial set of functions for the RplNode API
  • Added: Script API for getting the node of BaseRplComponent
  • Tweaked: Scope prefab inheritance of character modifier attributes
  • Removed: Gadgets - CanBeToggled() method from SCR_GadgetComponent
More from Arma Reforger Experimental

Other announcements

All news
Game update29 Jul 20261.8.0.5 Experimental UpdateAttention Soldiers, We updated the Steam Experimental applications of the game. Xbox Experimental will release on July 30, 2026. Leave any feedback in our new Feedback Tracker and join the discussion on our official Discord . 1.8.0.5 Changelog Assets · Added: Values of AI visibility occlusion for grass · Added: Ability to mount Soviet Bayonet 6Kh4 on any SVD rifle · Added: US UGL Smoke Grenades…Game update19 May 20261.7.0.41 Experimental UpdateAttention Soldiers, We updated the Steam and Xbox Experimental applications of the game. Leave any feedback in our new Feedback Tracker and join the discussion on our official Discord . 1.7.0.41 Changelog Assets · Added: Shovels in the inventory of Construction trucks · Changed: Color tweaks for M81 camo and M12 holster · Fixed: Grass obstructing cellar access at 076 051 on Kolguyev Vehicle sim…Game update5 May 20261.7.0.33 Experimental UpdateAttention Soldiers, We updated the Steam and Xbox Experimental applications of the game. Leave any feedback in our new Feedback Tracker and join the discussion on our official Discord . 1.7.0.33 Changelog Assets · Changed: Halved the melee damage multiplier for razor wire, making it require twice as many hits to destroy · Fixed: The Soviet 6Kh4 bayonet had about 50% more range when compared to…