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UNDYINGNewsKingdom Mode Arrives!
Major update

Kingdom Mode Arrives!

UNDYING · published 28 May 2024, 08:18 UTC

All newsPlayers around this dateRead on Steam

Dear Survivors,

We're thrilled to announce the release of a major update to UNDYING—Version 1.0! This update marks the launch of Kingdom Mode, a standalone application (separate launch option) offering a fresh and immersive gaming experience unlike anything before.

New Base and Building Mode:
Good news: LynnBay is your new home, ready for your creative touch!
Bad news: Your previous home is no more, but embrace the opportunity to shape LynnBay to your desires using the building system.

Transport Mechanism:
Now, transport a wide range of items from around the world and furnish your home as you wish.

Research Mechanism:
Discover and unlock new constructions by researching facilities left behind by other survivors, enhancing your survival capabilities.

NPC Settlement:
Welcome NPCs to your camp, providing them with essential resources to expand and fortify your community.

Enemy Invasion:
Prepare for regular zombie invasions and defend your camp to ensure your continued survival.

World Map and Traveling:
Upgrade your car and unlock new locations on the world map, assisting fallen areas to maintain order in Aries Town.

Order System:
Fulfill order tasks from NPCs to obtain valuable resources and enhance your homestead.

Scene Resources and Levels:

  • Discover a wealth of scene resources to aid in your survival journey, but beware—resources no longer respawn once depleted.
  • Nearly everything in the scene can be destroyed, but be mindful as they won't respawn once destroyed.
  • Explore expanded territories and hidden map areas teeming with resources and challenges.


Transportation Challenges:
While there's plenty to transport, be prepared for the challenge of hauling items back to your base using a trolley.

Storage Solutions:
Store items in various storage boxes scattered throughout scenes, eliminating the need for loading bars.

Ground Materials:
No more animation process for picking up ground materials, but remember, items left on the ground will disappear when you leave.

Known Issues:
Please note that certain issues may exist during gameplay. We are aware of these potential challenges and are prioritizing our workload to address them based on player feedback and internal testing. Some of the Known Issues

  • Improper or incorrect language translation
  • Incomplete or incorrect interaction icons
  • Incorrect AI attack behavior
  • Pathfinding/ground physics errors
  • Cody/NPC/enemy AI getting stuck or behaving abnormally
  • Some production manufacturing behaviors/interface displays are incorrect
  • The number or intensity of enemies in levels is unreasonable
  • Issues caused by various inaccurate values
  • Various rendering or visual effect errors


Protagonist Enhancements:

  • Experience new interactions and challenges as the protagonist's abilities evolve.
  • Anling is now accompanied by a fully grown Cody, ready to face the challenges of survival together.


Thank you for your continued support and feedback. We're committed to delivering an exceptional gaming experience and look forward to embarking on this thrilling journey with you in UNDYING Kingdom Mode.

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Game update18 Jul 2024Patch Update 7/18Fixed some common bugsGame update16 Jul 2024Patch Update July 16Story Mode: · Fixed an issue that could cause characters to have an additional damage reduction effect. Kingdom Mode: Experience Optimization: · Improved task attribution in the camp. · Increased backpack slot limit to 200; items to increase backpack slots cannot be used once the limit is reached. · Added buttons and prompts for incrementing and decrementing by 10 on various crafting benches. ·…Game update6 Jul 2024Patch Update July 5Story Mode: Bug Fixes - Fixed an issue where the camera would not move during the slingshot tutorial mission - Fixed a clipping issue with a tree and a crate in a turbulent area Kingdom Mode: Experience Optimization - Optimized NPC dining logic - Improved NPC task selection logic to prevent a task from becoming unmanageable after being claimed but not completed, ensuring it can still be taken o…