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Multi IdleNewsPatch notes - v0.8.59
Game update

Patch notes - v0.8.59

Multi Idle · published 1 Jun 2024, 21:25 UTC · build 14573246

All newsPlayers around this dateRead on Steam

Patch Notes - Steam v0.8.59

General:

  • Bugfix: Combat Stats preview for various elements not using kingdom affixes correctly.

Advanced Combat:

  • Bugfix: Error caused by a future affix for Fungus Growth.
  • Bugfix: Slowed ailment not working. Was giving Shocked instead.
  • Bugfix: Slowed and Shocked can no longer have double debuffs. Instead, it updates the time.
  • Bugfix: Slowed and Shocked were not counting down time.

Hero:

  • Added: Preventative measures for a Quest Error when starting an Quest.
  • Bugfix: Quest reward for Multiplier on Reset no longer has decimals.

Dungeon:

  • Bugfix: Dungeon run log report now includes the run count multiplier for module experience.
  • Bugfix: Dungeon surge now correctly is included as rewards, and shows in logger.
  • Bugfix: Dungeon surge specified in log now.
  • Bugfix: Buff tooltips now show the correct numbers when first loading the game.

Kingdom:

  • Change: Project build times no longer display a time remaining when no focus points allocated.
  • Change: Months of Date now display a zero in front of single digit months.
  • Bugfix: Projects overwriting honor level to a lower number than the current honor level on rebirth.
  • Bugfix: Adding/Removing WorkForce to Projects and Jobs now activates a game calculation and updates combat stats.
  • Bugfix: Conquering land now gives module experience.
  • Bugfix: Exception with toggling a building on/off.
  • Bugfix: Months of Date how show 1-12, instead of 0-11.
  • Bugfix: Project completion times now properly include the new Project Build Rate bonuses.


Passive:

  • Change: Codex definitions are now applied to the descriptions of nodes.
  • Bugfix: New node Wand Mastery now properly works.

Miscellaneous:

  • Added: Offline progress and Time skip now include module experience gained.
  • Added: Combat Log can now use codex highlighting.
  • Change: The codex now only shows the last 10 Patch Notes.
  • Change: The codex now initialized with the game start.
  • Change: Codex has been optimized significantly and now loads in 2-3% of the time it took before.
  • Change: Skill name used added to the Combat Logger to specify cause of damage.
  • Bugfix: offline progress items found text.
  • Bugfix: Skill Statistic for Ice Spike not showing correct individual skill value.
  • Bugfix: Skill Statistic for Ice Spike now includes the players Multiplier.
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