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CONSORTIUM VRNewsCONSORTIUM VR Release Candidate 3
In-game event

CONSORTIUM VR Release Candidate 3

CONSORTIUM VR · published 19 May 2024, 21:34 UTC · build 14420646

All newsPlayers around this dateRead on Steam

Moaar major fixes and improvements. Major tutorial overhaul. Final touch music. Looking good for v1.0 dropping in t-minus 2 days...

IMPROVEMENTS:

-Two new pieces of music for climax bits
-Major overhaul to Bishop tutorial scenarios - there are now 3
-french localization
-updated german, french, spanish game translation to latest
-big iDGi-1 accuracy improvements to the merc stowaway sequence
-all pawns reporting to the barracks now when asked to.
-improved secondary attack tutorial in VT tutorial and added primary attack button action hints as well
-pressing bishop menu buttons in VR properly toggles the bishop menu now
-swapped jump and crouch stick buttons for VR so you can take running jumps
-VT panel will now change to the next scenario (page and widget) when the user finishes a whole set of levels of a scenario
-ensured all HUD elements like indicators and such get cleared when in quantum limbo
-added foley sounds for kiril falling to the ground and pawn 64 banging on the door.
-subtitles for the training levels
-basic hint tutorials for healing and repairing when the players health or armor is below 100%
-New massively improved soundscape for strafe attack
-Sparks after EMP attack now have sounds, especially the massive sparks that are on immediately after attack
-Seeker can now effectively skip the king convos now through dialog.
-extra checks for the friendly fire checker so it isn't so strict.
-fixed pawn 19 getting sucked out the airlock. Fixed player push directions for airlocks. Improved ragdoll magnets system for airlocks in general, now uses a handoff system so ragdolls are pulled through multiple force points, handing off from one to the next.
-added missing subtitle text to the script for group 118 (R25 angry while lying down).

TWEAKS:

-Removed outdated info console tutorial video (may re-visit this and add back in enough folks don’t understand the console)
-added mouse button icons to key lookup functions
-last quantum limbo the player is now 2x faster

FIXES:

-Fixed recently broken p1 not dying when he bled out (NON PROGRESSION)
-Various missing subtitles fixed
-fixed info console Vidal text not working well in wide resolutions
-bishop menu bumper tab select controller indicators are now hidden instead of collapsed so the screen doesn't shift when switching between control modes
-info console search field now de-focuses to allow re-focus to open the virtual keyboard if needed
-fixed controller navigation in performance tab breaking if some options are hidden
-fixed overlapping cmc talking that could happen after dealing with Kiril
-fixes around the elevator sometimes getting stuck, breaking, etc
-no more collision on connection cage for VT levels - fixes getting shoved out of VT levels
-fixed the wrong door being opened to let pawn 4 out of the barracks.
-fixed cast selector being cut off for certain resolutions. Adds a scrollbar now and setup for controller.
-fixed forcing an NPC out of a chair into another one immediately using EnterChairImmediately not fully taking them out of their previous chair and leaving them in a "stuck" state not able to leave the vehicle they are in ever again.
-fixed on load NPCs which you already took gear from showing as having more gear to take
-fixed virtual world chests (mission ops locker, CCU) contents counts not being saved
-fixed dual electrocutions of npcs in VR, not possible in 2D tho of course.
-fixed the directly of the npcs shield when electrocuting them with shields up
-fixed time dilation bugs in VR when in the bishop menu
-fixed the traitor taking a couple extra shots at you just before her body falls to the ground for blinking
-fixed oculus touch motion controllers sometimes getting an incorrect pitch applied to them. Need to check index and wand controllers for similar issues.
-made the border around controller bindings a bit bigger so there is less aliasing in VR
-fixed cases of NPCs getting stuck in crouch
-fixed NPCs jumping down from crouch areas like into the lounge
-fixed NPCs in crouch areas standing up when they shouldn't
-fix for pawn 1 floating up because of root motion collision and an off bug in the character movement component…
-fixed checkerboard material on one of the recharger skin indices
-fixed case where the civilian defense level was not unlocked for the player.
-fixed being able to leave the VT booth while talking with traitor and just walk away... The blocker was turned off too early.
-fixed issue of being able to break the “boarding by force” event and even erroneously appear to let mercs into mission ops…
-fixed being able to suck the traitors empty suit or dead body out of airlocks which prevented you from getting the chip off the body
-Made the fence mesh in VT use complex collision so you can shoot through it.
-Fixed all K15 chair bouncing in Queen convo.
-Now turning off K15's idle anims the moment the player click talks her.

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Esports21 Apr 2025Whisper2 From The R1ft launching June 21stWhispers From The Rift v1.0 coming June 21st A direct prequel to CONSORTIUM VR...In-game event22 Aug 2024CONSORTIUM VR: V1.1.1IMPROVEMENTS: -Polishing pass of interface and HUD - corrected a number of fonts and colors to better pair with the HUD font/color paradigm established in Consortium: THE TOWER. -Updated the Info Console - accuracy improvements and other minor fixes, now in sync with stand-alone Info Console program. FIXES: -Fixed rare/edge case non-progression that would occur upon loading a saved game made du…Esports22 Jul 20242121 Free Info Console app now available for PC and Android 2121Consortium: Info Console Greet1ng2 Seekers, As of today, anyone and everyone can download the completely stand-alone application “Consortium: Info Console” from itch.io, free of charge. Please feel free to share: Namaste, – iDGi – iDGi on Discord "We need to start imagining the future or it will get imagined for us, and the ways that it has been imagined thus far don't seem very attractive” —Mo…