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SyntherapyNewsSyntherapy Launch Build 1.0.01!
Game update

Syntherapy Launch Build 1.0.01!

Syntherapy · published 15 Oct 2020, 19:32 UTC

All newsPlayers around this dateRead on Steam

VERSION 1.0.01 LAUNCH

Our launch version of Syntherapy is version 1.0.01! Since our initial Gold version we've been working over the past two weeks on a day one patch to add more features and bugfixes!

Main features of Version 1.0.01:

  • Audio rebalancing for in-game music and character dialogue
  • Full Spanish localization
  • Additional events added to planner
  • Skip button temporarily removed (will be added back as a quality of life update)
  • Therapy artwork collectibles added
  • Four new achievements added
  • Updated Bubble Pop UI and art assets
  • Background static bug fixed
  • Ending cinematics updated

We hope that these updates help to make your initial experience of Syntherapy more enjoyable!

More from Syntherapy

Other announcements

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In-game event13 Aug 2023Update 1.1.9 available for PC and Linux (Mac version coming soon)Syntherapy Update 1.1.9 is currently live for PC and Linux users, and a version for Macs should be going live in the next few days. The main new feature of this update is French localization for in-game text and dialogue. With the new system created to handle this update, new languages should be far easier to implement going forward. Be sure to let us know if there are particular languages you'…Game update2 Mar 2023Version 1.1.86 released for all platformsUpdate 1.1.86 has been released to all platforms! The previous version featured a bug during the 'mantra' sequence in session 2. That has now been fixed. More importantly, 1.1.86 is now available for all versions, including Macs! Going forward, all updates will ship out to all platforms at the same time now that we have a consistent method to compile builds on Apple systems. With that issue res…In-game event17 Jan 2023Update 1.1.85For quite some time, a bug has existed in Syntherapy wherein during a chapter midway through the game, a segment that faded to black would not progress properly to the next section. This bug proved difficult to fix as it did not show up during any playtests on our end. Since it did not result in a crash, no error logs could be used either. The source of this problem, as has been mentioned in pr…