Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
RekindlingNewsUpdate 0.71 Shockingly Fast.
In-game event

Update 0.71 Shockingly Fast.

Rekindling · published 15 Oct 2020, 16:59 UTC

All newsPlayers around this dateRead on Steam

This weeks update brings some new electrical defensive items as well as some major performance fixes across the board.

Electric fences


There is a new type of defense! Electric fences. Zims attacking the fence will damage themselves if the fence is on and powered. This makes it easier to setup a perimeter that will help you hold back the zim hordes

Tesla Towers


Another new turret that runs off of electricity has been added. It will zap any zims or raiders that come near to it as long as it has sufficient power!

Lighting changes


The lighting system has changed how it works a bit to allow for more variant sizes and colors based on the object glowing. For example Tesla towers and electric fences will have a small blue glow while a roaring bonfire will have a larger orange glow.

Performance fixes


We found & fixed a couple of major lag issues plaguing the game. Rekindling now handles having a large amount of jobs 3000% better (actual number). As well animal pathing was not using the fancy new pathing system added awhile back, with the addition of tamed animals that was causing issues when they had to go across the map to do jobs for the settlement. We fixed that. The animals are smarter now.

Other helpful things


More helpful tooltips to help players better understand what is going on and why have been added. Such as 'no power' icons and warnings on buildings that are not powered.

Final Thoughts & next update


Rekindling is really starting to come together! We have some fun plans for the rest of the year for Rekindling. The next update (coming in January) will be one of the largest updates to the game ever. I look forward to sharing that with you guys! Keep the feedback coming here or in our Discord channel.

Patch notes

0.71.0

  • Added electric fences
  • Added Tesla towers
  • Added new defensive research: electric defenses
  • Added no power warning on unpowered electric objects
  • Added additional information to survivor wellbeing tooltip
  • Added new Patreon names
  • Changed lights to be dynamic depending on the object emitting them
  • Fixed bug with back button on science menu scrolling weirdly
  • Increased click size on back button for in game full screen menus
  • Fixed bug when placing electric buildings thinking they are powered at birth
  • Fixed a large lag issue associated with large amounts of tamed animals.
  • Fixed large lag issue when there are over 1k jobs in the job queue.

0.71.1

  • Upgraded to newest version of FreakingSweet.
  • Changed update time for next update..
More from Rekindling

Other announcements

All news
Game update31 Aug 20261.0.16 Some more Bug fixes (& Future plans)Hey everyone! We are towards the end of the 1.0 bonanza! Thank you all for the feedback and I hope that you have been enjoying Rekindling :) We have done a number of quality of life and bug fixes in the week after launch if you want to see that full list you can here: We just put out another update fixing some bad syncing issues with Steam Achievements. The game will now make sure its synced pr…Game update20 Aug 2026Some launch week fixesHey everyone! We have been keep our eyes out for any and all bug reports with the 1.0 update and squashing them ASAP please keep them coming. We will update this post with any other small updates that go out this week :) 1.0.9 · Fix misspelling of health as heath · Fix control mode getting out of sync with camera with MMB clicks · You can no longer control people when the game is paused in the…Steam news19 Aug 2026Rekindling 1.0 is out now!Full Release is here!!! Before we get into the meat of what has changed I want to say thank you all so much for supporting us through the last 7 years of early access for those of you who have been here, for new friends welcome and strap in for what I hope is another great 7 years. So let us get into it. What has changed.. New Art & Design About 3 years ago I decided that Rekindling needed a ma…