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Ball BulètNewsBall Bulét Patch 2024.6.20
Game update

Ball Bulét Patch 2024.6.20

Ball Bulèt · published 20 Jun 2024, 18:27 UTC · build 14784397

All newsPlayers around this dateRead on Steam

Hello everybody!!👋
First of all, thanks for the 3300+ downloads⬇️ and the feedback we received 🩷
As you probably read, we are a small team of students, voluntarily developing Ball Bulét in their free time, so even if it's a small number for the average game development team, It's more than enough for us.

We wanted to share a patch of Bug Fixes👾 and minor improvements🛠️ you warned us about before the Steam Next Fest ends.

Without further here's the list of (most of) the changes:
First of all, the most important change
NEW FEATURE
- Now, the game will save your current game!! 🎉🎉
No more starting over every time, or rescheduling your "touch grass session" because of a game with no saves
Now the game will make you start from the level you reached (as it was always meant to do, but something broke along the way).
You can still restart by starting the tutorial again (yes, we will deliver a more straightforward method in the future)

IMPROVEMENTS
- Various adjustments to make the Sphere more dependent on you, the player, decreasing the chance of it roaming around defeating enemies all by itself
- Decreased Sphere speed Golden multiplier, so you can see where it's going and admire its beautiful golden trails
- HUD opacity is now more dynamic based on the game events

FIXED:
- Player animation is fixed, and does not show Tpose supremacy anymore
- Input Score name can now be interacted with correctly, no more losing your cursor in the shadow realms or whatever
- Doors now changing colors correctly, their colors were meant to help you navigate on the levels, but they were not returning the correct color in some specific cases, until now
- Volume does not reset when you enter a level anymore, so now you don't have to pause each time anymore
- Fixed a wall not interacting with the Sphere when golden
- Now when the game asks you to "Press any to continue", it will accept ANY button (duh)
- It should now be impossible to have a room close to you outside, I dare you to find a way to break it now
- Player cannot enter Enemies spawners doors anymore (those are for staff only)
- Entering a room in Sphere form (Morph PowerUp) will activate the room correctly
- Sniper light laser pointers now are blocked by walls

- Tutorial yellow lasers now move (this is a fast turnaround to a collision problem some of you encountered)

AND MANY MORE MINOR FIXES...

Thanks again for playing, give us feedback at any time, if you are missing how to do it, here's the link: https://forms.gle/bioyuDC2Z6P3rhk7A

Keep practicing on your score, as in the future we will create a public Leaderboard and show everybody who's the best.💪

See ya,
Rob,
Team Girollo

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All news
Game update25 Sep 2024Patch 2024.9.25Fixed HoloBarrier PowerUp to stop enemy missiles too · Final Arena · Fixed music to loop · Fixed ending door to open only when all enemies are defeated · Shortened some spawn timesGame update10 Sep 20242024.9- You can now unpause the game with Esc/Start buttons - Fixed some broken texturesGame update21 Jul 2024HotFix 2024.7.21🛠 BUG FIXES ◆ Tutorial ◇ fixed an issue that let players press the buttons multiple times, creating an issue that blocked the last room ◇ Tutorial prompt of the rapid recall now shows the correct gamepad inputs ◆ Fixed an issue with a room on the 3rd level not activating correctly, it was all the door's fault ◆ Fixed an issue that made the enemies stuck inside their little entrance rooms🚪, th…