A major content update for SGRAW has arrived! A new arena, new enemies, and new modifiers are here to spice up combat.
After a long period in disuse, the local sewers have been refurbished and repurposed as a combat arena.



The focus of this map is to encourage combatants to use all of their movement tech. Wall-running alone isn't gonna cut it here.

He looks friendly.
Turrets remain in a single fixed location, constantly firing bullets to maintain pressure. However, they're slow to turn; when low on resources, it's not a bad idea to approach a turret from behind to farm ammo/health.

Hopefully he won't mind if I borrow some ammo.
(Richard)

Going for a jog. Exercise is important.
Scythes tend to idly stroll throughout the arena. They'll wait until a combatant's back is turned before switching into attack mode, relentlessly pursuing their target for a devastating strike.

Shouldn't have interrupted the jog.

Cyclones are protected by their iconic blue shield. The shield can be bypassed through explosions, plasma, or the big gap in the front. However, doing so causes the Cyclone to attack, which can either be inconvenient or straight-up deadly.

Lasers do, oddly enough, tend to hurt.
Plenty of new modifiers have been added to the shop. Are you a fan of movement? Because we've got plenty of movement in this update.

Enough modifiers have been added, in fact, that the shop's capacity has been upgraded.

More items up for sale per run, but watch what you purchase - prices go up after every purchase.
Join the Discord Server to report any bugs you find, as well as to suggest ideas or just chat about the game,
~ Gurj