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Shoot Giant Robots and WallrunNewsv1.1 - Patch Notes
Major update

v1.1 - Patch Notes

Shoot Giant Robots and Wallrun · published 27 Jun 2024, 23:08 UTC

All newsPlayers around this dateRead on Steam

A major content update for SGRAW has arrived! A new arena, new enemies, and new modifiers are here to spice up combat.

Watch on YouTube

NEW ARENA:

THE SEWERS


After a long period in disuse, the local sewers have been refurbished and repurposed as a combat arena.


The focus of this map is to encourage combatants to use all of their movement tech. Wall-running alone isn't gonna cut it here.

NEW ENEMIES:

The TURRET


He looks friendly.
Turrets remain in a single fixed location, constantly firing bullets to maintain pressure. However, they're slow to turn; when low on resources, it's not a bad idea to approach a turret from behind to farm ammo/health.


Hopefully he won't mind if I borrow some ammo.

The SCYTHE

(Richard)


Going for a jog. Exercise is important.
Scythes tend to idly stroll throughout the arena. They'll wait until a combatant's back is turned before switching into attack mode, relentlessly pursuing their target for a devastating strike.


Shouldn't have interrupted the jog.

The CYCLONE


Cyclones are protected by their iconic blue shield. The shield can be bypassed through explosions, plasma, or the big gap in the front. However, doing so causes the Cyclone to attack, which can either be inconvenient or straight-up deadly.


Lasers do, oddly enough, tend to hurt.

NEW MODIFIERS:


Plenty of new modifiers have been added to the shop. Are you a fan of movement? Because we've got plenty of movement in this update.


Enough modifiers have been added, in fact, that the shop's capacity has been upgraded.


More items up for sale per run, but watch what you purchase - prices go up after every purchase.

OTHER CHANGES:

  • Fix controller rumbling when it's not in use
  • Stronger enemies now drop more health than regular ones
  • Always compile shaders on startup to mitigate framedrops
  • Fix viewmodel not being affected by Render Scale setting
  • Advertisement billboards now properly emit light
  • Redo CRT filter effect to maintain screen legibility
  • The camera now properly tilts when wallrunning
  • Change the crosshair for the Crossbow to better indicate which fire mode it's in
  • Fix framerate drops tied to constant audio file decoding
  • Optimize hit detection - bullets should now hit enemies from farther away
  • Enemies now return to their original spawn points when falling out of arenas
  • Fix being able to spawn inside walls when falling out of arenas
  • Enemy melee attacks are no longer deafeningly loud
  • The shotgun's alt-fire now reloads even when the gun's not equipped
  • Add shadow quality option to settings menu
  • Fix waves not properly registering as being finished
  • Add an option in the console to replay the tutorial
  • Add a bunch of easter eggs
  • Fix z-fighting on objects far away from the camera
  • Tweak the wave randomizer to give the player more chances to refill resources
  • Fix several bugs that are too insignificant to properly document

REMINDER:


Join the Discord Server to report any bugs you find, as well as to suggest ideas or just chat about the game,

See you in the arena.


~ Gurj

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