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Millennia: Eagle Archers & Wolfpack Warband - Cosmetic PackNewsDeveloper Diary | Art of the Ages
Community

Developer Diary | Art of the Ages

Millennia: Eagle Archers & Wolfpack Warband - Cosmetic Pack · published 22 Mar 2024, 14:00 UTC

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Hi! I’m Robert Hutson, with the C Prompt art team behind Millennia. Welcome to our first dev diary focused on the Art of Millennia.

As stated in previous entries, Millennia is a huge game. There are hundreds of military or strategic unit types, and even more buildings, abilities, and resources that span the multitude of possible ages across the game’s possible timelines. Today we’ll look at some of the types of art from the first few ages that players are most likely to discover.

Defining the Age


Every age has a visual foundation defined by landscape paintings, which give a quick snapshot of what to expect from each age. These captivating images were painted by the artist, Erik Ehoff. They really are the cornerstone for the art of each age.

Technologies


Unlocking technologies available within each age is a way of accessing unique features and units. There are several different techs per age, each pulling from ideas of what technology would be available during an age that may contribute to shaping a nation. We represent each Technology with a painting to give a visual feel for what to expect from it.

Units


Millennia brings an astounding number of units that can move around the map and participate in diplomacy, combat, or other strategies. While access to all the different units comes from a variety of different features throughout the game, many are accessed directly from the Ages or Techs of an Age. Units were modeled to be representative of the mechanics or attributes they enable. They also share an aesthetic from whatever age they originate in. Each Unit is represented in multiple ways: its 3D Model, its Portrait and its Unit Icon. Units of a similar type share an Icon to help players know what to expect.

Improvements & Resource Art


Nations are largely shaped by the structures and resources within them. Whether they support defenses, the production of goods, trade management, or something else… There are hundreds of unique buildings, resources, and types of improvements unlocked throughout Millennia. Many buildings change appearance over time as ages progress, while others can be updated by choice if a new age offers an upgrade. Similarly, some resources become newly available as time goes on. Like the games’ units, buildings and other resources are represented by a variety of 3d models, portraits, and icons.

Age World Art


Lastly, the world itself also reflects changes across the different ages as previewed below.


I hope this brief look into some of the art pillars for early ages gives a little insight into what you can expect when Millennia releases next week!
https://store.steampowered.com/app/1268590/Millennia/

More from Millennia: Eagle Archers & Wolfpack Warband - Cosmetic Pack

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Community3 Oct 2025Millennia | Update 8 Release & Final Patch MessageHello, Millennia folks! Update 8 is here, and with it, a host of bugfixes, localization updates, and some added mod support. You can find the full patch notes here: ( link ) With this patch, we are sadly coming to the end of an age. This will be the final patch for Millennia, thanks to C Prompt for their work and support of this game. We at Paradox will no longer be active on community platform…Game update7 Jan 2025Game Hotfix - Build Number: 1.0.23641.FHappy New Year! We have a little hotfix today, addressing the two issues! (Build Number: 1.0.23641.F) Bugfixes · Fixed an issue that could cause AI players to go into Age of Atom inappropriately, which could leave the game in a bad state. · Fixed an issue where advancing into the Age of Alchemy would sometimes fail. This hotfix was pushed live in December last year on the open beta branch!In-game event9 Dec 2024Millennia | Update 7 has released!Hello Millennia people! The game updated earlier today, with Build Number: 1.0.23492.F, all the content in this update is listed in detail in the Open Beta post for the update, with a couple minor additions of: · A few localization issue fixes · A fix for an issue with Naturalist Pathfinders ideal You can find the full notes listed here: Link to Paradox Interactive Forums