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Game Master Engine - GM EditionNewsGame Master Engine Update 0.8.5
Game update

Game Master Engine Update 0.8.5

Game Master Engine - GM Edition · published 30 May 2024, 20:52 UTC · build 14551892

All newsPlayers around this dateRead on Steam

Game Master Engine Update 0.8.5 Patch Notes

We’re excited to announce that version 0.8.5 of Game Master Engine has just dropped! This update brings a host of quality-of-life improvements, new features, and over 600 new sci-fi props as we prepare for the next major update!

New Features:

Space Sky Function


Description: A new addition to the atmosphere settings, the Space Sky function allows you to activate a space mode. Found at the bottom of the atmosphere settings.

Use Case: This is not only useful for science fiction adventures but also perfect for creating eerie dungeons and otherworldly scenes.

Improved Import/Export


Description: Access the object functions window with CTRL-F, where the Import/Export function has seen significant improvements.

Enhancements: Recolored objects can now be imported correctly, making it easier to transfer your custom designs.

Spline Tool


Description: By pressing N on an object, you can activate the spline feature, allowing for the deformation and extension of objects.

Applications: Ideal for creating dynamic walls, winding rivers, and sprawling roads.

Advanced Graphics Settings


Description: A new set of graphics options is now available to fine-tune your gaming experience.

Purpose: These settings aim to help players optimize performance and visuals, getting the most out of their hardware.

Bugfixes:

Elven Town Objects


Issue: Some objects in the “elven town” set lacked collision, rendering them unclickable.

Resolution: This has been fixed to ensure all objects are interactive.

Grouping Box


Issue: The ungroup button was redundant.

Resolution: The ungroup button has been removed. To ungroup objects, simply delete the grouping box.

Trash Bin Frequency


Issue: The Trash bin was deleting its contents too frequently.

Resolution: Now, it only deletes contents upon loading a map or when emptied manually.

Grouping/Selection Box


Issue: The grouping/selection box would sometimes collide with the camera, causing flickering.

Resolution: This issue has been resolved for a smoother experience.

Lens Flare Effect


Issue: The lens flare effect was overly strong, causing lighting artifacts.

Resolution: The effect has been toned down for a more realistic appearance.

Empty Mini Object


Issue: The “empty mini” object couldn’t import custom minis, unlike other minis.

Resolution: This has been corrected to allow custom mini imports.

Outlook:

We’re currently reworking the UI to be more intuitive, sleek, and modern. Additionally, we’re transitioning to Unreal Engine 5 as our base engine. A functional version is already in the works, but we’re refining the details. Stay tuned for more updates!

Thank you for your continued support and feedback. Happy gaming!

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