Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Rising WorldNewsStatus Update: Items, Weather and a Survey
Community

Status Update: Items, Weather and a Survey

Rising World · published 19 Apr 2020, 19:07 UTC

All newsPlayers around this dateRead on Steam

Hi folks! It's time for a new status update, but first we want to ask you for some feedback about Rising World and the upcoming version. We've set up a small survey and it would be awesome if you can give us some feedback - this will help us to focus on the features that are most desired. You can find the survey here: https://forms.gle/MdifGvidirQ3FRQL7

But now let's talk about the status update: The last weeks we've been working on terrain modifications (i.e. the ability to dig holes), added some first items (including proper item and inventory handling) and also implemented a few weather effects.

Compared to the Java version, we will see some exciting improvements in these areas. Speaking of items: We're currently working on the ability to place items (like tools and weapons) persistently in the world. This means you can place your pickaxe anywhere and it won't despawn. Of course you can still store your stuff in chests, but being able to place your tools on a table or put them on a shelf greatly contributes to immersion.

We're also reworking all objects (like furniture, doors etc). There is still a lot of work to do, but the new objects look so much better than the old ones. Here is an early image of the new torch and torch mount:

When it comes to weather effects, snow will now be a separate weather effect. This means you can enable snow even in temperate biomes, at least via command. We're thinking about having snowfall to occur naturally from time to time (covering your world in snow), this feature could then turn into actual seasons in the long run. Please let us know what you're thinking about that.

Last but not least we did some preparation for a new, much more powerful RCON tool and we've also integrated permissions for multiplayer, similar to our old implementation in Java. Main difference is that we're using JSON now instead of YAML, however, the new RCON tool will feature a permission editor so you don't have to edit permission files manually anymore.

As always, you can follow our development on Trello: https://trello.com/b/t5Leypcj/rising-world-development

Stay tuned, and more importantly, stay healthy!

More from Rising World

Other announcements

All news
Major update31 Aug 2026Update 0.9.3: Animal Feeding and Taming, better caves and much more!Hi folks! A new big update is now available! It introduces animal feeding and taming, improved cave generation, actual ocean waves and a lot more! Animal Feeding and Taming This update greatly expands the "Animal Husbandry" aspect of the game: you're now able to feed and tame animals! Animals become hungry over time. If they go without food for a long time, this becomes visually apparent as the…In-game event30 Apr 2026Update 0.9.2: Animal Breeding, Item Placement, better Controller SupportHey folks! Finally a new update is available! It introduces various new things, changes and improvements and also several bugfixes. Item Placement With this update you can place items persistently in the world (this means they won't despawn after a restart). To do that, hit the B key twice to place the currently equipped item (this key binding can be changed in the settings). Alternatively righ…In-game event22 Dec 2025Update 0.9.1: Steam Cloud and moreHi folks! First of all, we wish you a Merry Christmas and a Happy New Year! We hope you enjoy the holidays :) This is a good opportunity to release a small update! It adds new items, various Quality-of-Life changes, several bugfixes and also support for Steam Cloud. Steam Cloud support means that your worlds and blueprints are automatically stored in the Steam Cloud and synced with other device…