Hey everyone,
It's been a little while since we've updated the demo but we have a huge update for you. Honestly it's much to list so we'll give you a sample of some of the fixes and changes we've made in this build.
The major content for this update is the introduction of the plasma rifle and major rework of how bugs and nests spawn and pathfind through the level. Below is a list of bug fixes and other tweaks and adjustments. This is by no means an exhaustive list but pretty close. As always please leave your feedback here or in the forums and we'll be happy to check them out. We also expect to have a much more regular cadence to updates as we make our way toward release. Until next time!
- Make sure tutorial complete saves
- Collider near medical door
- Skip cutscene skips on one
- Vanth maintenance stairs pathfinding
- Grenade targets not opening door
- Can run through melee door
- Typo in level loading screen
- Vanth sticks looking at player
- Darken hud health armor text
- Armor station update hud text on use
- Proxy grenade explosion size
- Bug nest pools too low emissive
- Bug drone not turning corners
- Industrial tube corridors super shiny
- Large machines spawned overlapping
- Minimap too bright
- Kick biter not working
- No bugs on elevator exit map
- Transfusion machine has power machine
- Can walk into rest area luck room
- Institute theme
- Biters open doors
- Biter blood green
- Gun return gives wrong gun?
- Corridor lights don’t disable art
- Nailgun muzzle flash wrong spot
- Death game pad button
- Biter able to die
- Transfusion station timer bar & sound
- Guarantee elevator break in tutorial
- Vanth pathfinding exiting maintenance
- Plasma gun implementation
- Armory keycard colour
- Missing supply room card
- Supply room vision colliders
- Vending machine art