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Clown MeatNewsClown Meat Demo Update 0.1.3: Bon Voyage
In-game event

Clown Meat Demo Update 0.1.3: Bon Voyage

Clown Meat · published 5 Mar 2024, 01:25 UTC

All newsPlayers around this dateRead on Steam


art by: https://twitter.com/roundboard

Heyo,

This is the last batch of stuff we wanted to sneak into the demo before properly moving onto finishing the full game! See you all in a few months.

Here is to hoping you keep up your appetite for Clown Meat!

New additions!:

  • Clown Meat now has unique idle animations in some cutscenes.
  • Some levels now have paint cans that you can knock over to spill permanent paint.
  • Added "source" button on the character select screen that links to original game crossover characters hail from.
  • The Newscaster has been given a unique surprise!
  • Added a small indicator at the top left of the screen to indicate build version.

Gameplay changes:

  • Developer medals can now be retroactively earned if you beat their times before unlocking them.
  • Timer now updates with the physics for consistency.
  • Reduced the range at which the player needs to move to start the timer by 90%.
  • Moving obstacles (i.e. pushing spikes and moving platforms) now do not start moving until the player starts the timer.
  • End of level UI no longer forces player to watch the rising of a new best time once developer medals are unlocked.
  • Timer mode now kills player if they achieve the same time as their best.

Level changes:

  • 1_2 (I'd love to change the world)
    • Increased bottom pushing spike speed.

  • 2_2 (Fistful of Steel)

    • Dev time increased from 5.678 -> 6. (We have mercy)

UI changes:

  • Removed redundant restart option from the end level UI (You can still restart the level with the dedicated button).
  • Added the restart button instruction to the end of level UI.

Bug fixes:

  • Fixed Mime Meat's idle looping improperly.
  • Fixed Developer medals not displaying "knocked off" sprite.
  • Fixed splash screen replaying after reentering the main menu.
  • Fixed currently selected player skin transferring to new saves.
  • Fixed Hannah's credit from going off screen.
  • Fixed pushing spikes not operating synced with the physics.
  • Fixed player being able to fully cover themselves with their splat visuals behind the hand on Fistful of Steel.
  • Fixed player being unable to get goop on Everything Beautiful Is Far Away.
  • Fixed several assets that did not comply with Clown Meat's colour palette.
  • Fixed numerous typos.

Also make sure to give Clown Meat's soundtrack a listen on Youtube!

Watch on YouTube

See you on the other side <3

-Talia & Autumn

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