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Supreme Ruler 2030NewsSupreme Ruler 2030 Update - Sanctions and more!
Major update

Supreme Ruler 2030 Update - Sanctions and more!

Supreme Ruler 2030 · published 14 Mar 2024, 16:00 UTC

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We're excited to release our latest updates to Supreme Ruler 2030!

Watch on YouTube

Changelog for Version 1275:

More fixes to sanctions and data file updates. We've even begun updating the tech tree flow chart for the recent additions (it's updated to ~1980, work is ongoing).

A new feature has been added to the game - regions can now be marked as sanctioned. This will put immediate diplomatic pressure on other regions. If you join a sanction, relations will degrade with the target. If you don't, your relations with the region that imposed the sanction will degrade. Full details of this feature can be found on the SupremeWiki:
https://supremeruler.fandom.com/wiki/Sanctions#Sanctions

  • Sanctions system added. Must be enabled at lobby level or CTRL+SHIFT+S popup. Controls in the State department, actions against. Compatible with savegames.
  • Mutual Defense treaties rebalanced for AI consideration, should reduce new agreements.
  • New map filters added for Mutual Defense and Sanctions systems
  • Fixes to sanction function and some of the related UI feedback
  • Fixed MP chat popup which broke in the last update
  • Update MP file transfer function to force file transfer when changing the setting from client files to host files
  • Minor equipment file fixes
  • Tech tree updates
  • Tech Tree Flowchart update in /Misc folder (Work ongoing)
  • Fix to Moldova region loyalty for 1914 map
  • Adjustments to relation change level for successful diplomatic trades.
  • Options in game now has a new panel listing all Hotkeys available in the game
  • Fix for tutorial 4 caused by previous rebalance of fortifications vs. emplacements
  • Visual Effect added for units that are in "panic" state (red, pulse)
  • Road/Rail removal tool now always available instead of game lobby option
  • AI adjustments to reduce home region garrisons when assisting allies in proxy
  • AI build choices adjusted so more transport ships built when the Merchant Marine system is disabled.
  • Fixes to Great War map and campaign objectives, work ongoing
  • Updates to some population starting totals for 1914 and 1917
  • Fixes to some early era mid eastern building models (Istanbul)
  • Fixes to 1914 and 1917 loyalty regions, battlezones and region borders
  • Fix to Great War region names in campaign (Turkiye is now Ottoman again)
  • Further improvements to espionage balance
  • Fixed possible softlock in military unit production
  • Fixed elastic banding to properly exclude spies at facilities
  • Fixes to location sort order, all maps
  • Fixes to some scripted events
  • Localization fixes, various languages
  • Tech Tree additions, more tech buffs added and assigned
  • Various Equipment file additions
  • Various UI fixes
  • Minor graphics fixes

Thank you for all the support and feedback!

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