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HELLCARDNewsCards, Chocolate Box and Quality of Life stuff
Major update

Cards, Chocolate Box and Quality of Life stuff

HELLCARD · published 25 Mar 2024, 15:34 UTC

All newsPlayers around this dateRead on Steam

The two most noteworthy changes in this update are fifteen new cards and a new artifact with a card draft mechanic. We also implemented the first two QoL improvements from our new feature request website.

New Cards


As promised we would like to add more cards to each class. Starting with Rogue, who receives 15 new cards today. These include a new Quarrel card tag. Here you can see three out of fifteen new cards:



Ivy Extract card is also changing to take into account new cards.

New Artifact


Called Chocolate Box, this starting artifact acts as an improved Veteran's Pin. When selected, it allows you to draft cards picking from sets of fixed types of cards.

Noteworthy QoL

  • Floor span will now be listed when picking Torment modifiers in endless.
  • It's now possible to go back to the Reward Screen if no Location options has been used.
  • When upgrading cards in locations it will now be possible to view the upgrades.


You can read the full changelog below!

Full Changelog


Version 1.0.240321 - 25 Mar 2024

  • Added Chocolate Box starting artifact which lets you draft your starting deck
  • Added 15 Rogue cards - including new mechanic: crossbow Quarrels
  • Added Crossbow starting artifact for Rogue which exchanges 3 Sharp Arrows for Quality Quarrels
  • Added going back to Reward Screen from Locations. This option becomes disabled after using any Location option
  • Added card upgrades view when upgrading cards in Locations
  • Added floor span info to endless modifiers tooltip
  • Fixed Zap dealing too much damage to monsters when cast by players other than the lobby owner
  • Improved cone and radius targeting when using the controller in battle
  • Tinker Location can no longer select a global influence (like Armageddon or Dark Pact) to give to the player
  • Fixed crash when changing game resolution in a multiplayer lobby
  • Fixed Pavise card overflowing block value
  • Fixed Devourer intent showing 0 HP and Strength gain when devouring monsters
  • Fixed dragging cards in battle even when an options (or any other) window was open
  • Fixed exploit with adding multiple starting artifacts when changing language during character creation
  • Fixed a rare crash when starting the battle

Oh, and in case you would like this update's key art for a wallpaper, Marcin made different aspect ratio versions:
2560x1080:


2560x1440:


1920x1200:


and 1920x1080:

As Always,
Stay Safe in Paper Dungeons ːarchduckː
Konstanty

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