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Mortal Rite PlaytestNewsMortal Rite Version 00.08.107 - Death Bargaining
Game update

Mortal Rite Version 00.08.107 - Death Bargaining

Mortal Rite Playtest · published 8 Mar 2024, 11:00 UTC · build 13678371

All newsPlayers around this dateRead on Steam

NEW FEATURE: DEATH BARGAINING
Players now get 3 bargains with death, in which they can sacrifice something to restart the level they died on while keeping their items and all progress. Still a work in progress with many more bargains on the way.

NEW FEATURE: ITEM & ABILITY CHOICES
Now, when opening a chest or an ability altar, players will be presented with the choice of what item or ability to acquire.

ITEM SCALING & BALANCING

  • Ability Altars have been added to each level.
  • Passive items aren't as powerful as they were.
  • Attribute Scaling is now affected by diminishing returns sooner.
  • Floor scaling has been increased again.

MELEE RESPONSIVENESS

  • Timings for when melee attacks can be chained have been updated for all melee attacks.
  • Movement windows have been updated so that the distance that characters move should be more appropriate for the attack.
  • Melee attacks now chain properly between light and heavy attacks, which opens up many more combos.

BUG FIXES

  • Every Gatekeeper should now properly drop an ability point altar.
  • Fixed a bug where clients could apply double damage with melee weapons.
  • Destructibles that should drop loot should now properly drop loot.
  • Silver Knight's Arena: Silver Knight should no longer be able to despawn or respawn based on distances.
  • Fix for items being duplicated/deleted when depositing/withdrawing items from storage.
  • Dead enemies should no longer block projectiles longer than they should.
  • Dawksin: Fixed bug where Recall would ignore cooldowns if the Reaper's Reward mod was selected.
  • Fia: Disengage (Defense) has been changed to be a Deflect Riposte, so she still takes poise damage when deflecting like other characters, but still keeps her disengage kick.
  • Removed Block when wielding Shold's Axe
  • Shold's Rock Armor will no longer detonate without detonation stacks.

ENEMIES

  • Cultist Shield: Should favor shield use more than non-shield use.
  • Cultist Mage should prefer to use barrier before teleport.
  • Ghoul Poison: Poison damage increased
  • Heavy Knight: Fix for incorrect timing when firing projectiles.
More from Mortal Rite Playtest

Other announcements

All news
Game update23 May 2025Mortal Rite 00.09.116Enemies should now wait to despawn while players fall out of a level. · Fall damage now happens outside of the Tower. · Fixed issue that caused the Battering Ram item to not have a cooldown. Battering Ram item now has a cooldown.Game update20 May 2025Mortal Rite 00.09.115End of level teleporters should now properly reset on player death. · Broken Temple · Fixes for enemies that spawned and could not move. · Fix for Lost Soul enemies not spawning at the correct time.Game update16 May 2025Mortal Rite 00.09.113Fixed an issue that prevented all enemies from properly spawning in the Tower's Strongholds. · Broken Temple updates.