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Swordeye PlaytestNewsPatch 0.4.8 -- Objectives, Block Trainer has Combo Blocks and Ripostes and more
In-game event

Patch 0.4.8 -- Objectives, Block Trainer has Combo Blocks and Ripostes and more

Swordeye Playtest · published 7 Mar 2024, 16:23 UTC · build 13665011

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Patch notes for 0.4.8

This patch is designed to get more feedback / data on the single player content by forcing you through the challenge of initiation prior to unlocking multiplayer.

  • Added riposting and combo blocking to the block trainer based on a video @Fantas shared of using the block trainer on medium speed to practice block -> riposte -> combo block in a loop. The block trainer also now has a details panel that you can see by holding TAB that has helpful hints about blocking.
  • Added an objective display to the pause menu that tells you your current objective
  • Added a set of training objectives that you need to achieve in your home prior to unlocking the challenge of initiation so that you cannot get there without understanding riposting / combo blocking / kicking / combo attacks.
  • Changed the scale of the drag click sensitivity slightly, 1.0 now acts as 0.9 would have previously.
  • Added a visual effect to your charge meter when it gets full to make it more obvious
  • Increased the degree to which looking down or up moves your upper body so that you can matrix / swing manip a bit more. Also fixed an issue where looking up and down affected movement speed.
  • Fixed a visual bug where some hair styles with go through one of the helmets
  • Fixed a bug where on a dedicated server, a kata orb could have a feint clear client side but not server side (if you stammed out charging an attack right before reaching the required charge) so you would need to feint again
  • Possibly fixed a halarious bug where in rare cases during a kata colliding with an orb could send you flying across the map. It was very rare / hard to reproduce so I am not 100% sure its fixed
  • Made some performance optimizations that should only effect dedicated servers. It should allow for more players with less CPU usage.
  • Fixed a bug where the statues on the last stage of the trial of lava were the wrong size.
  • Fixed a bug where holding down 1 while that ability was on cooldown would spam the "ability on cooldown" message / sfx
  • Made freeform more bright
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