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RetrocyclesNews0.2.9.2.3 released
In-game event

0.2.9.2.3 released

Retrocycles · published 19 Mar 2024, 22:45 UTC · build 13766176

All newsPlayers around this dateRead on Steam

macOS builds are now considered stable. Any still open macOS specific issues can be viewed on our tracker.

In case you are wondering about the .3 at the end, that is because the first three attempts to build the source and deploy the result failed at various points.

There is not much else to this release. Mostly bugfixes, adaptions to new environments, fixes to the build system that bring it more in line with standards, code quality improvements from fixing all the warnings the macOS compiler raised.

There is now a VSYNC enable/disable/default option in the display system setup backported from trunk! That probably was a Z-Man specific itch. Changes in Linux land switched the default from On to Off, and it is annoying to override with the command line.

Changes since 0.2.9.1.1 relevant to Steam:

Fixed Bugs

  • Sound trouble deja entendu (#130)
  • Display lists keep rim wall lowered (#141)
  • FPS display inaccurate (#143)
  • Online play suddenly stopped working. (#145)
  • Work around Ubuntu sending spurious window activation messages (#68)
  • Desktop/AppData/Icon files are installed in a wrong place during make install (#73)
  • Steam: No logging, does not work in pressure vessel (#77)
  • Retina display not working correctly (#88)
  • 0.2.9 clients lose connection on 0.4 server (#98)
  • Window title sometimes SDL_APP (#102)
  • Docker Image: Increase thread stack size (#104)
  • Client sends quickly typed chat message with last character missing (#106)
  • Backslashes not escaped when saving to user.cfg (#110)
  • Fix invulnerability bug handling (#111)
  • macOS DMG Build problems when building inside the source tree (#119)
  • error: use of undeclared identifier ‘finite’; did you mean ‘isfinite’? (#120)
  • User data saved in the wrong place on macOS (#125)

New Features

  • Make network trafic realtime priority (#137)
  • Add macOS dmg bundling (#86)
  • Integrate macOS build into pipeline (#87)
  • Sign the application bundle (#89)

Contributors


Armanelgtron, Cosimo Cecchi, Manuel Moos

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