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AppGameKit StudioNewsAppGameKit Studio 2020.07.28 latest version released!
In-game event

AppGameKit Studio 2020.07.28 latest version released!

AppGameKit Studio · published 28 Jul 2020, 07:18 UTC

All newsPlayers around this dateRead on Steam

Today we are releasing a new version of AppGameKit Studio with lots of fixes and improvements to the main editor!
Here are the details of this new build:
IDE

  • Added - bookmarks work across all files of a project
  • Added - Bracket highlighting - if you click next to one it will now highlight the partner bracket
  • Added - "Clear all boookmarks" now works on all project files
  • Added - IDE window now regains the focus after running an app
  • Added - Improve navigation of the help (when you come back out it didn't remember your scroll position)
  • Fixed - Sometimes Ctrl+tab failed to switch tabs
  • Fixed - New projects are now shown in the recent projects menu
  • Fixed - bug when toggle bookmark was used, bookmarks could move position
  • Fixed - Search and replace issue. If you searched for ")" it would causes multiple weird changes
  • Fixed - Search and replace # with nothing crashed the editor
  • Fixed - Code folding issue to do with colon characters
  • Fixed - Keyboard navigation improved. Ctrl+End / Ctrl+Shift+End behaviour fixed and other highlighting behaviours fine tuned.
  • Fixed - If line numbers are off, break points overlap folding icons


Debugger

  • Added - Debugger now has a flag to turn on and off break points without having to remove them.


Asset Browser

  • Fixed - Dragging and dropping a folder disappears from the asset browser Bookmarks have been moved from the same position as breakpoints (a bit larger), so they don't overlap code folding symbols


Exporting

  • Fixed - Exporting to iOS does not compile the latest script
  • Fixed - Exporting an APK on Android can cause the IDE to lock up. This can happen frequently.


2D Sprites & Spriter support

  • Added SetSpriteBlendModes to set the blend modes manually when using transparency mode 3
  • Fixed SetSpriteScissor causing the sprite to not draw if the scissor values were greater than the virtual resolution
  • Spriter image pivots can now be animated
  • Spriter animations now support negative scales
  • Spriter files no longer need to have the same bone structure across all their animations
  • Numerous other small fixes to improve Spriter support
  • Fixed a crash when running a Spriter animation that had a different number of keyframes per varying value


3D

  • Fixed SetObjectMeshImage failing to remove the image if the image ID is set to 0


Maths

  • Calling the Mod command with a divisor of 0 will now return 0


Mac

  • Added missing libMoltenVKiOS.a and libMoltenVKMac.a to Mac Tier 2 files
  • Fixed auto-generated tangents being incorrect on triangles with a normal equal to -1 in the Y direction


iOS

  • Fixed occasional glitches in iOS apps when using MoltenVK
  • Fixed apps being rejected by Apple due to a newly deprecated API


Android

  • Updated Snapchat SDK on Android to version 1.4.4
  • Updated Firebase SDK on Android to version 17.4.4
More from AppGameKit Studio

Other announcements

All news
Game update13 Sep 2026Build Studio 2026.08.06Build Studio 2026.08.06 by Zaxxan --------------------------------- - Fix bug where the Studio IDE crashes if a new source file is opened for the second time when no project is loaded - Fix auto-indentation issue in the Studio IDE editor - Update Google Billing to 8.3.0Game update19 Feb 2026API Updates for WindowsFor those working with Windows, we have updated the latest version of our latest Apple and Google API support to the public branch of AGK Studio. For those familiar with the DEVTEST build, this is the same version you have already been using and testing since November 2025. Thanks again to Zaxxan for his amazing contributions in 2025 to the community!Game update1 Aug 2025AppGameKit Studio 2025.07.25 update released!We are happy to bring you the second AppGameKit Studio update of 2025, which was made possible by our awesome contributor keeping the repo up to date. As always, the source code is available for you to check out! We now target API 35 officially, and the build has been successfully tested to deploy onto the Google App Store ahead of the discontinuation of older API builds. We have also updated t…