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Better than DeadNewsDEV. LOG # 1 | Update 0.18 Pre-Alpha
Community

DEV. LOG # 1 | Update 0.18 Pre-Alpha

Better than Dead · published 5 Feb 2024, 16:16 UTC

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Welcome to the inaugural development update for Better Than Dead (BTD).


Why no HUD? For realism. Every fight is raw without a HUD. It's tough, but that's the point.Why bodycam? It's my second game with a bodycam effect, I love it when a game makes you feel inside, and a virtual camera that simulates a real one has always had that effect on me. Plus, I came up with a cool and plausible story that justifies it!The story? It's about revenge. Current Progress - Version 0.18 Pre-Alpha:Camera and Animation Improvements: I've enhanced the responsiveness between the camera movement and the protagonist's arms. Animation transitions are now smoother.New Level Design: Work has begun on a level inspired by a Hong Kong brothel/nightclub, Sound Effects (SFX) Integration: The initial batch of sound effects is being integrated, bringing the game's world to life with ambient sounds and NPC interactions, adding layers of immersion to the environment.Content Censorship Material: A censorship material has been implemented to thoughtfully address sensitive content within the game.NPC Behavior and Variety: Improved NPC behavior overall, introducing more variety in their reactions. Some enemies will now attempt to flee, adding a new layer of realism and unpredictability to encounters.Enhanced Detail of Civilian NPCs: Increased the level of detail for "civilian" NPCs. This is a first step to see how the game and its fluidity respond to enhanced NPC facial details.Added a new "nude" civilian model, necessitating the implementation of the censorship material mentioned earlier.I'm working on the project alone, so I have a lot to do.
Feedback, Advice, and Suggestions: are always welcome and greatly appreciated. Let me know what you think, either here or on BTD Discord channel. ...And remember to Wishlist BTD Here on Steam!-MonteGallo

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