Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
GolfieNewsHuge 1.2 update is now live + 60% off during Deckbuilders Fest!
Major update

Huge 1.2 update is now live + 60% off during Deckbuilders Fest!

Golfie · published 25 Mar 2024, 17:00 UTC

All newsPlayers around this dateRead on Steam

Hello Golfiers!

We are thrilled to bring you this major update that introduces the new Cave Ruins maps, adds new cards and challenge encounters, basic shot power rework, and more!

This post outlines most of the new exciting stuff, so buckle up...

New Cave Ruins Theme


Dark, damp and mystic, these maps are a mixture of big open spaces and tight corners, riddled with ancient structures, traps, and dangerous cliffs. We are excited to add a 5th unique map type to the game, and we worked hard to make it cool and different!

Basic Power Rebalancing


As you know we work hard to make Golfie the best game it can be, and we truly value all the great feedback the community has brought. One common point of feedback is that a basic putt is frustratingly weak. Or, quoting a reviewer, "Your unmodified swing lands with the impact of an angel hair spaghetti noodle launched by the force of a baby exhaling". While we made it this way by design with the intention of making the deck building aspect of the game shine, we recognize that it doesn't sit right with many players, so we have increased the basic putting strength, which in turn also affects the overall power the ball is launched with with one or more Power Shot cards, and so on.

2 for 1 Power Shot Conversion


We want the addition of new cards to the deck to be fun, but often you would find yourself missing basic cards like Power Shot if you're only drawing cool fancy cards, and that can sometimes be a point of frustration. We are happy to introduce a new basic ability where you can swap any 2 cards in hand for a Power Shot once per turn. You can find the button right above the End Turn button!

3 New Cards


Here's some more cards to discover on your runs:

  • Gravity Repeater - Activate (hold) to increase the effect of gravity on the ball
  • Quicksave - Activate to save the balls current position, then activate again to restore it
  • Ramp - Place a ramp

New Challenge Encounters


These are the levels marked by a glitchy question mark, adding an additional challenge (and reward!) to the level. We are happy to introduce two more to the pool:

  • Clumsy - Every third card played is instead discarded
  • Confused - All card costs are randomized

First Checkpoint Reset on the House


Going for galaxy brain shots is in the DNA of Golfie, but sometimes the risk is simply too big if you end up in a bad spot and have to spend several shots getting back on track. There was always the ability to reset the ball to the last checkpoint, but it is pricey at -1 energy. Now, however, the first checkpoint reset each level is free, while subsequent resets still cost 1 energy!

Camera Improvements, UI Rework, and more...


Many have voiced their frustration over the camera in tight quarters (often Dungeon levels), and we have finally found a way to improve the experience a bit, by increasing the FOV when trying to zoom out through walls, giving a wider view!

We've overhauled all the UI in the game, while also reconsidering the user experience and common interactions. I think you'll find that it looks much nicer and more coherent now! We have also added a "Difficulty Heads Up" popup that tries to communicate the challenging nature of the game to new players, making sure to mention the many ways to customize the game for a more casual experience if that is desired.

The ball also stops a bit faster now so you might find that you're lucky landing right on the edge instead of rolling all the way down now. There's also a bunch of bug fixes and other minor changes.

As always, we are very excited to hear your feedback, so don't hold back and voice your thoughts on the discord server or in the Steam forums!

Much love from us at Triheart Studio, and as always thanks for being here <3

More from Golfie

Other announcements

All news
Game update9 Jan 2025Golfie 2.0.6 Patch Notes- Fixed an issue where dying after failing a wave of the boss level could respawn you over nothing (checkpoints not resetting between waves) - Fixed an issue where the boss could eat the player while moving to a new location - Added a "Reduced Detail" graphics setting that speeds up loading times on some hardware (default: off) - Fixed an issue where it was possible to skip perk or incinerator…In-game event7 Jan 2025Return of the "old" Multiplayer experience!New (old) multiplayer, who dis? Fans who preferred Golfie multiplayer like it was before can now rejoice! We're making the new Hardcore mode the default multiplayer experience. This means 7 lives and damage from falling into the void or water, just like before! For those who prefered the new "old" less punishing way where it was less risky to attempt galaxy brain shots (introduced in 2.0), you…Community29 Oct 2024Get ready for Golfie Up!We're stoked to announce Golfie Up! - a challenging precision platformer for 1-8 players in the spirit of Getting Over It with Bennett Foddy and Chained Together where you roll and jump to the top of the world! Expect momentum-based challenges, hidden collectibles, and of course a wide selection of the crazy abilities you know and love from Golfie! We're working hard on putting together a demo…