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SolarpunkNewsDevlog: We are making significant progress
Community

Devlog: We are making significant progress

Solarpunk · published 12 Feb 2024, 14:03 UTC

All newsPlayers around this dateRead on Steam

Dear Solarpunk Community,

We sincerely apologise for the delay and thank you for your patience. With today's update we've brought you a lot too. We've been working behind the scenes and look forward to showing you what we've been up to. But first, we have to adress the alpha version of Solarpunk.

🎬 Solarpunk update / devlog


We have created a devlog video for you, but for all those who prefer to read a text, we have also listed all the changes.

https://youtu.be/hljb8cbn3pw?si=bOn-RRR_p0xBJMJo

Since our Kickstarter campaign, we've accomplished a lot. Here's a rundown of the key developments since the end of the Kickstarter:

User Interface (UI) Overhaul:

  • Revamped UI for easier navigation, including main menu, player inventory, chest inventory, furnace, research table, crafting menu, and more.
  • Added functionality to display recipes not craftable at the current location (some recipes need a crafting table, others can be crafted without a crafting table).

Gameplay Enhancements:

  • Research system: Unlock new crafting recipes at the research table.
  • Fishing: Introducing the magnet fishing rod for catching useful items in lakes.
  • Chickens: Now with dynamic behaviors, including following wheat trails, seeking shelter at night, and taking cover during rain.
  • Bed feature: Skip the night by resting in a bed.
  • Furnace: Smelt ores and clay for crafting.
  • Expanded crafting recipes for decorative items like sofas, tables, and flower pots.
  • Redesigned airship with enhanced features.
  • Trees now yield different loot based on growth stages.
  • Player effects system: Temporarily alter gameplay mechanics based on environmental conditions.
  • Watering can refillable at rivers or rain collectors.
  • Added various sound effects for immersive gameplay.
  • Introduction of new resources like clay, leaves, wheat, bread, bricks, metal scrap, and more.
  • Objects requiring water (rain collectors, grow boxes, farmland, water troughs) now detect rainfall and shelter status.

Additional Improvements:

  • Performance optimizations, including imposter meshes for distant assets, reducing polygon count from >3000 to 8 per tree.
  • Save-system optimizations for faster loading and reduced network traffic.
  • Database optimizations to prevent frame drops in certain situations.

🍬 BONUS CLIP


We would like to show you the rain system that isn´t shown in the devlog. In it, you can see how the environment reacts to rain.

Watch on YouTube

--------

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➡ Follow Sugardew Island on Kickstarter

https://store.steampowered.com/app/2711030/Sugardew_Island__Your_cozy_farm_shop/

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